Cell Architecture Explained
IdiotOnMyLeft writes "OSNews features an article written by Nicholas Blachford about the new processor developed by IBM and Sony for their Playstation 3 console. The article goes deep inside the Cell architecture and describes why it is a revolutionary step forwards in technology and until now, the most serious threat to x86. '5 dual core Opterons directly connected via HyperTransport should be able to achieve a similar level of performance in stream processing - as a single Cell. The PlayStation 3 is expected to have have 4 Cells.'"
Well, with no apps, it will wither and die like everything else IBM tried to make that wasn't connected to Microsoft.
But seriously folks, this isn't about PC architecture. Unless the thing has an x86 emulation layer, it's dead in the water in regards to the PC market. Even Apple, with their much vaunted G-chips have to emulate the x86 hardware so that users can run their Windows programs.
It's a good idea, but it's more likely that Intel will develop something similar for the x86 than IBM will woo the PC market over to the Cell.
IdiotOnMyLeft writes "... The PlayStation 3 is expected to have have 4 Cells.'"
Stuttering Idiot? Or did he mean 8 Cells?
It makes me sad that shit like this is posted. Feel free to spam the registrant of slashdot.us, st3v@hotmail.com.
WTG SD mods!
A fucking xbox or sega fanboy spews some garbage and you lap it up.
Morons.
"Don't forget that multiprocessor programming is *hard*."
Let me guess, you heard this from that 'console' programming 'god' J Carmack?
Dude, just fucking kill yourself.
Tell you what nimrod.
Keep plugging away at your piece of shit x86 chips and us 'genius' Cell engineers will go right on owning the ten billion dollar a year console market. Just like we made x86 our bitch in the current console cycle.
Feel free to keep spouting the "pain to program" line, too bad it will be no more effective than it was in the current console cycle.