Slashdot Mirror


2004 Good Year for Xbox

Voodoo Extreme has details from a Microsoft release about Xbox accomplishments in 2004. From the article: "Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world."

12 of 60 comments (clear)

  1. New Standard? by Dragoon412 · · Score: 4, Funny
    Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world.

    Yes! Never before have you been able to hear teenagers get yelled at by their parents, and foul-mouthed 10 year-olds exclaim that you're a "fucking gay homo faggot" before they drop out of the middle of the game!

    Now, you too can wonder in amazement how no one is playing the game you want online, because it's 6 months old and they're all playing the latest and greatest!

    Truly, Xbox Live has elevated PC gaming to new heights.
    1. Re:New Standard? by Dragoon412 · · Score: 2, Funny

      *sigh*

      That's what I get for trying to play Halo 2 while I type.

      Forgot a , and PC s/b console...

      Just ignore me. :P

  2. RTFA by RegalBegal · · Score: 2, Informative

    # Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world, surpassing expectations and cementing its position as a leader in the digital entertainment landscape.


    # Xbox was the only platform to see year-to-year growth during Q4 as well as the full calendar year 2004, while the overall market was down year-to-year, in Europe.

    # Overall software sales for Xbox lead the way in 2004, growing units sales 44 percent during Q4 and 48 percent for the calendar year 2004.

    # There are now more than 200 Xbox Live-enabled titles, making it the richest library of online console games available today.

    # The overall Halo franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years. Where can PS2 or GameCube boast a system only title selling like that?

    --
    "It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
    1. Re:RTFA by SetupWeasel · · Score: 2, Informative

      # Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world, surpassing expectations and cementing its position as a leader in the digital entertainment landscape.

      Wait... How many XBOXes have been sold? When Microsoft reported their millionth Live account (in July), there was only 15 million XBOZes sold. Even with that dated number less than 1 in 10 XBOXes are online.

      # The overall Halo franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years. Where can PS2 or GameCube boast a system only title selling like that?

      First point, that is three titles. Second point, Halo is ported to another system (not "system only"). Third point, you are including the sales of the damned port.

      Yea! The XBOX has one game that sells well. WOOHOO! Dragon Warrior 7 for the PS2 has sold 3.5 Million in Japan alone since its launch two months ago. I believe GTA: SA sold more than 5 million copies, too.

    2. Re:RTFA by FriedTurkey · · Score: 2, Insightful

      The overall Halo franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years. Where can PS2 or GameCube boast a system only title selling like that?

      Actually the Grand Theft Auto Series for PS2 out sold Halo individualy and as a series. Halo isn't a system exclusive as it is on the PC too as you yourself mentioned.

    3. Re:RTFA by Babbster · · Score: 2, Interesting

      Since you're going to parse and "correct" a bloody PRESS RELEASE (I expect they get put up on Slashdot for their troll value), I'll inform you that "Dragon Warrior 7" has sold exactly ZERO copies in Japan. Perhaps "Dragon Quest 7" has done as well as you describe?

  3. Broadly speaking, I'd agree by RogueyWon · · Score: 4, Informative

    It's a slight pity that a piece of marketing hype was linked to as news. However, I'd agree with the main thrust of the story. 2004 was certainly the year of the X-Box.

    It's interesting to note how the perceptions of the X-Box have changed since it was launched. Originally, it was mocked, reviled and no serious gamer would touch one. Nowadays, it's only the die-hard Nintendo fanboys who cling to this view. The X-Box gets virtually all of the cross-platform console titles and the X-Box versions of these games are usually the best, due in part, although not entirely, to features such as the HDD and customisable soundtracks. It also gets most of the "big name" PC action games, although MS hasn't quite got the confidence yet to insist on pure "X-Box only" releases for games such as the Halo and KOTOR series.

    The last stats I saw showed that the X-Box had out-sold the PS and the Gamecube by a considerable margin during the 2004 Christmas period. With the PS2, you don't have to look far to find the reason; it's achieved near total market saturation and there just aren't many customers left. However, the presence of big exclusives like Halo 2 and a multitude of cross-platform titles such as Burnout 3 and Silent Hill 4 has allowed it to extend a real lead over the Gamecube for the first time.

    Of course, we shouldn't ignore the fact that the X-Box did take a long time to come into its own. MS certainly has a fight on its hands to carry over its current success into the next round of the console wars.

    1. Re:Broadly speaking, I'd agree by badasscat · · Score: 2, Insightful

      The X-Box gets virtually all of the cross-platform console titles and the X-Box versions of these games are usually the best, due in part, although not entirely, to features such as the HDD and customisable soundtracks.

      This isn't a very good argument for the Xbox being a very memorable console. Where are the quality first-party and exclusive titles? There are a few (Halo, KOTOR, if you're into those sorts of games), but not many. Most Xbox owners seem to have the system for the exact same games - everybody has DOA3, everybody has Project Gotham, everybody has Halo and Halo 2. They also may buy Madden and the odd random PC-port FPS when they get bored of Halo, but it just goes to show how basically forgettable and generic of a game library the system has.

      I also completely disagree with your statement that "only Nintendo fanboys cling to this view". My statement above is based in part (though certainly not entirely) on my own buying experiences for my Xbox. I am an Xbox owner, and the reason I own it is for the multi-platform games. I'm certainly no Nintendo fanboy; I'm not gonna sign off here and fire up some Mario. I don't even like Mario games. (I think I'm at the stage of my life where I can finally admit that, after years of trying to convince myself otherwise.) But I will say that at least the GameCube has a decent amount of content that you can't find anywhere else (not even PC), unlike the Xbox.

      The last stats I saw showed that the X-Box had out-sold the PS and the Gamecube by a considerable margin during the 2004 Christmas period.

      I'm not sure where you saw those stats or what region(s) and time period(s) they covered. Certainly it was not the case worldwide. It may have been the case in one or another territory, over a specific period of weeks as determined by Microsoft to sound the most impressive in a press release. (Similar to what they've done here, with the "article" we're all supposedly bantering about.) Nintendo does the same thing, though; they put out their own set of stats showing how they'd more than doubled the sales of the PS2 and Xbox combined over the Thanksgiving weekend in the United States, for example. These numbers can always be selectively drawn and applied to achieve whatever marketing result you want.

  4. It's not that great... by Cutriss · · Score: 3, Interesting

    Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world.

    It's a pretty low standard if you believe that. Microsoft seems to be giving preferential treatment to some games over others with regards to Live.

    Originally with DDR Ultramix, DLC was supposed to be made available on a monthly schedule, and the first songpack was available at launch. The next one came three months later - apparently Microsoft requires a 30-day period to approve content before uploading it. The reasoning for this "approval" process baffles me, but even allowing for that, a 30 day period is outrageously long.

    Anyway, packs 2-5 came out more or less on schedule, but the 6th one was delayed for several months because Microsoft just plain forgot about it. Konami's Hawaii studio had to harrass them several times before it finally went up at the end of the summer.

    Enter Ultramix 2 - a lot of Canadian people were looking forward to it because they weren't able to get DLC for Ultramix, since it wasn't officially released in Canada due to licensing restrictions.

    Songpack 7 was due out at launch, along with a DLC item unlocking two additional characters. The game launched in mid-November - SP7 was three weeks late, the characters are nowhere to be found (despite the DLC being finished), and Canadians are still in the dark. SP8 was due in early January, and Konami Hawaii tells us that it's been approved for 3 weeks now and still isn't up on the servers. Plus, the online rankings system is intermittently broken, and Microsoft has no idea why.

    So, if this is the new standard, then it shouldn't be exceptionally hard to beat.

    --
    "Mod, mod, mod...and another troll bites the dust."
  5. Give Feedback by centauri · · Score: 2, Informative

    Seriously. Give Feedback.

    Bungie is very serious about banning modem cheaters, as well as those who violate the verbal aspects of the Code of Conduct. It can be hard, during the heat of battle to see who just mouthed off, but if they do it repeatedly you'll get an idea. After the game, send them some bad feedback. If enough people do that to them, they'll lose voice privileges. Now, maybe you won't ever play that person again, but you will have done you're part to clean the place up.

    Also, it's not that hard to find at least a few of the seven or more other players who are not utter jerks. Send those people Friend requests and then invite them to games.

    I pride myself on being a fun and respectful (if not particularly skilled) opponent. Please feel free to email me with your gamertag, and I'll send you a Friend request.

    --
    Don't blame me, I voted for Durga.
  6. a new standard of what? by dr.fishopolis · · Score: 2, Interesting

    "Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world."

    steam claims over 2.5 million unique users a MONTH (4.565 billion player minutes/month). Xbox live hits 1.4 million in its (already long) life and it's a new standard for online gaming? please.

    1. Re:a new standard of what? by fondue · · Score: 2, Insightful

      "How would you even get reliable numbers for PS2 online gamers in the US?"

      From Sony. I assume their data collection method involves either just going by the number of Network Adapters sold (which is as reliable a method as going by one-time Xbox Live logins), or by requesting data on the number of unique user registrations made to third party Network Play games.

      "This is ignoring the fact that the two audiences aren't remotely comparable (one of them subscribes, the other is free, PS2 has roughly seven times more consoles sold, etc.)."

      So it's not fair for Sony to have made network gaming more popular, just because their approach is more consumer- and developer-friendly? Great logic there.

      "And with the critical support (most videogame jouralists love it)"

      Most videogame 'journalists' say what they're told. See article.

      "economic support (most publishers make use of it now)"

      Aside from those publishers whose output consists mainly of racing games and shooters, where it's become an expected feature (even though most people will never use it), pretty much every publisher made the minimum contractually required number of Live-supporting games and then never touched it again.

      "and popular support (people who use Live for a while learn to swear by it)"

      All 1.4 million of them.

      "calling it "an unmitigated disaster" is pretty silly"

      It's not made anyone any money, it's not made online console gaming a mainstream activity (fewer than 10% of Xbox owners have signed up to it), and it's actively prevented the platform's network capabilites from being used to their promised potential.

      Where are the massively multiplayer games? Why are pretty much all the games limited to 16 players max? Why can't I use a keyboard? Why can't I set up a server on a PC? Why can't I play PSO against users in other countries? Why can't I play against PC and PS2 owners in the same game?

      MS have painted themselves into a corner. If the PS3 / N5 have network capability out of the box (and that will really mean out of the box, not 'unlockable' by taking out a subscription launched one year after the console), Xbox Live in its present form will die as inevitably as services like CompuServe died in the wake of the WWW. All the content providers will take their games to where people can actually play them.

      MS should enjoy the unwarranted good PR Xbox Live has had so far while they can.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck