DirectX9 - For More Than Just Gamers?
Xev writes "HEXUS.net are showing a review of a new product called 3DEdit. This uses the DirectX 9 3D rendering engine; 3D transitions; DirectX 9 Shader-based filters, in order to give you a powerful home DV editing suite. This proves a lot more value to me as a Video editor than a card which just lets me play the latest games. Perhaps there is more use for these cards even at a consumer level?"
Using DirectX to create a horribly non-standard and ugly interface? Meh, it's been done before.
Perhaps there is more use for these cards even at a consumer level?"
Is it just me, or has almost every second story today had some kind of spurious leading comment tagged on to the end?
Give me facts dammit, I can make my own opinions from there!
If it were only a typo it wouldn't really be a problem. However, a and e aren't nearly close enough for this to be anything but ignorance. :)
Developers should use OpenGL in preference to Direct3D if they want cross-platform compatibility, or simply to use a better API. One way to do this that provides a lot of flexibility is to choose a high-level scene graph library that uses OpenGL or Direct3D at a low level.
OpenGL apps run on Windows, MacOS and Linux. OpenGL has always been "For More Than Just Gamers".
Galileo: "The Earth revolves around the Sun!"
Score: -1 100% Flamebait
Did the poster even read the review? The machine 3D Edit was tested on had dual Xeon CPUs running at 3.06GHz with 1MByte L3 cache, water cooling, 2 gigs of RAM, 15,000rpm SCSI hard drives, and a Radeon X800 XT.
Exactly how many CONSUMERS have THAT system?!
If someone says he and his monkey have nothing to hide, they almost certainly do.