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DirectX9 - For More Than Just Gamers?

Xev writes "HEXUS.net are showing a review of a new product called 3DEdit. This uses the DirectX 9 3D rendering engine; 3D transitions; DirectX 9 Shader-based filters, in order to give you a powerful home DV editing suite. This proves a lot more value to me as a Video editor than a card which just lets me play the latest games. Perhaps there is more use for these cards even at a consumer level?"

3 of 311 comments (clear)

  1. AA required? by Geccoman · · Score: 3, Interesting

    From the article: "It's even necessary to turn on anti-aliasing in the graphics card drivers to smooth the on-screen elements of the interface."

    I can see this needing a little more horsepower to really run great. I love the effect of AA, but my meager P4 2.4 can't always take the extra processing required. I wish they had tested the program on a lesser machine than a Dual Xeon. =0

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    I'm on a chair.
  2. Video Shader by sklib · · Score: 5, Interesting

    A friend of mine who used to work at ATI made a video shader demo that shows some neat video effects you can do in just a pixel shader -- i.e. render 1 rectangle that fills the screen with the video as your texture, and do all the "fun" stuff in a pixel shader. The ATI developer page that links to the binary is here.

    If you look at the requirements for that demo, it wants a radeon 9500, which means that cards have bene powerful enough to do these things for years. I wouldn't be surprized if apple's video editing tools used the video card to composite scenes off-screen. Probably the same thing for newer versions of Premiere.

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    -S
  3. Re:Ugly UI, Functional UI by amalcon · · Score: 4, Interesting

    I have a friend who works for Sun Microsystems, and he tells me they're working on a 3D version of JDS (don't get me wrong, a desktop system is the LAST thing I'd want to see Java used for, but that's not the point). Among other things, you can rotate a window, say, 80 degrees and stick it in a corner. It's then still recognizable, but it doesn't take up much space. You can also turn things around and write notes on the back. This is a REAL use of 3D in a graphical shell. Now, if only somebody would take their idea and implement it in C++ (or some other language with a goal other than portability).

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    -Amalcon