Game Companies Prepare for Next Console War
domanova writes "The BBC has an article up about the difficulties games companies will face in the next round of the console war. I don't play games, and my programming is in a different world, but the last lines of the article struck a cord. "Mr Hasson said games developers were beginning to realise that they had to be more business-like. 'There are still some developers who were involved in games from the bedroom coding days.
Some of them are still making games for peer group approval - that has to stop.'"
"Some of them are still making games for peer group approval - that has to stop."
i realize this is a business guy making the statement, but god...
peer group approval is what gives us the crazy stuff like katamari damacy, warioware, and others. if that stops, we get stuck with nothing but incremental sequels to racing games, sports franchises, and the army men series.
"We shall grapple with the ineffable, and see if we may not eff it after all." - Douglas Adams
Just what we need: more games designed for approval by committees of the type that think "Elektra will be a great hit movie!", and fewer games designed for game-players.
Don't blame Durga. I voted for Centauri.
The problems in the game industry stem, in large part, from being TOO "business-like".
Video Game News, FAQs, etc
These type of decisions are made by people who understand business but have no understanding of the gaming industry. Are they really arrogant enough think that with a 2-year MBA they understand the needs of a specific industry better than content to producers who have been in it since the 80's. Producing for their peers is exactly what they should be doing. Coders peers will be among the most discerning critics. Only by pushing each other to new levels will Game producers ever achieve the next level of realism.
As soon as you make business your main focus, you fail. What makes these games great was the dedication that went into making them. They were great games because the designers WANTED them to be great. When you add a business man to the mix it goes from what the developer wants to be doing to something he has been instructed to do. The job that was great now becomes a 9 to 5 drudgery and it shows... ask anyone who was does anything creative.. once the work is no longer your own, you pretty much lose the desire to make it great and just count the minutes until you can get home to the projects you really love.
This business man is just wrong... I've seen it too many times... change the focus to money and you lose the soul of the product.
Some of them are still making games for peer group approval - that has to stop.
If you're a company like Electronic Arts, you've already gotten rid of the notion of 'peer approval'- you're now shooting for the 'lowest common denominator', innovation and new ideas be damned. The executives of companies like EA are modern day Scrooge McDucks- they have a vault of money that they regularly swim in, and if a game doesn't do too well because it's just "Hot Girls Drive Cars 2007", well, they're okay moving to the shallow area of the pool for a day or two.
However, how many things on the Internet are as popular as they are because someone was shooting for the general public? Not that many. Some guys thought something was cool, got together, and put it on the net to share with friends and the common person that stumbles upon it. This is how we got things like Red vs Blue. Did The Brothers Chap ever dream that Homestar runner would garner such a larger crowd?
I think that many of the smaller companies should stick to the peer group. For one, if you're trying to impress your friends, you'll go all out. You'll think of new things. And, certaintly, you wouldn't make something you hated. The more you like a project, the better the chance that your friends will, too.
For two, the best kind of advertising anyone can get these days is still word of mouth. I could see that sexy car on TV with the buxom woman standing over it licking her lips and I would just think 'eh'; but if a friend came to me and said "This is one sweet ass car," I would at least give it second thought. In the same way, a group of guys make a game for friends to enjoy; Those friends tell other friends, who in turn tell more friends, and something gets at least a cult following. And everyone knows that cults will pump out a lot more steady cash than the indifferent masses.
Smaller companies without the cash cushion have one of two options: Make a mediocre copy-cat game that has moderate-everything, and thus will sell to the masses, or make something different, innovative, that was just an idea among your peet group. The first will likely garner enough money. The second will either tank or make you rich.
I'd rather see companies take the risk of trying to make the friends happy. Plus, if they release small, free games for the 'friends', who in turn spread it around, people will come to know the brand and will be interested in the bigger, better games that cost money.
Close, but not quite. The line from the article roughly translates to:
"I have an MBA, and I wanna write video games."
Microsoft, Sony, and Nintendo. Stop producing more, and more expansive to develop for consoles. Actually that's not truly fair. They are, at least partially, hardware companies.
What actually needs to stop is developers and publishers getting a hard on everytime a new console comes out and jumping on the bandwagon. It takes a couple of years to get used to developing to a new platform. It's just the nature of the beast. Developers are adapting to the new hardware, seeing what they can do. Little innovation takes place in this phase, because developers are already try something new, the hardware, the graphics. Once that has been figured out, developers can (though unfortunately they don't always) then push other boundaries such as new and different gameplay. That's why a majority of what innovative games there are happen 3+ years after a console has been released.
The problem is now, a next-gen console gets released after 4 years, roughly. Like sheep, developers follow the hardware companies to the new console, instead of sticking to a stable, easier to develop platform. Where they can continue to push technical, but even more importantly creative boundaries.
What developers need to do, as a bloc, is say 'No' to the new consoles. 'We're not ready to change yet' And the big developers and publishers need to realize this to. They have more clout and actually make the hardware companies change what they are doing. There needs to be wake up call in the industry. Yes, its partially the developers fault for the lack of innovation, and publishers also share the guilt, but it's hard for developers to explore the field of possibilities when the hardware companies keep pulling them forward.
Just a guy with an opinion