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Take-Two to Publish Next Civilization Game

An anonymous reader writes "Take Two Interactive announced today that they have acquired the rights to the Civilization franchise. They also announced Civ 4, saying that "Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages." Okay, so XML's not a scripting language. But it's nice to see open source tech in a major PC game!" Civ IV will be released under the new 2K Publishing Label we reported on yesterday.

5 of 363 comments (clear)

  1. Waiting for Civ 4 by iMaple · · Score: 5, Interesting

    Civilization is my favorite strategy game and I still like to play Civ 3 fo rlong periods of time. My wishlist for Civ 4:
    1)Good multiplayer
    2)More diplomacy and humor

    Ican't just think of any other way they could improve an already fantastic game. (apart from of course putting in super fancy graphice so that I will have to skip food for a month and get a new graphics card)

  2. Freeciv by Anonymous Coward · · Score: 5, Interesting

    Freeciv already has all this, and a lot more. And the upcoming release 2.0.0 will blow your minds!

  3. Civ 3 issues by Raul654 · · Score: 4, Interesting

    I was a big fan of Civ II and I absolutely loved Alpha Centauri, but I did not like Civ III. Why? The waste and corruption was just far too high. (The patches moderated this slightly, but still not to my satisfaction). It ruined the game, IMHO. I hope Civ IV will improve upon this.

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    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Civ 3 issues by Michael+Woodhams · · Score: 4, Interesting

      Without [corruption/unhappiness]... only the game before 2000BC matters, after, it's just tedium.

      This is my biggest problem with the 4X game genre - there is a point where you know you are doing well enough that you are going to win, but this point is often well under half of the way through the game (in real world time.)

      I'd like to see an option where you can give up most of your empire to a new computer player (call it a civil war or something) and get a big bonus on your score for doing so. That way you can spend the whole game struggling against superior foes, which is when it is interesting, racking up a huge score if you can split your empire multiple times and still come back.

      Another thing I'd like to see is variable techs - in this game, artilliary isn't so useful, so you'll need to adjust your tactics to account for it. In the next game, tunnelling is so effective you get the option for a normally unavailable tech, "underground cities". Etc. The closer you get to aquiring a tech, the more information you get on how effective it will be.

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      Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
  4. From an Avid Fan.... by Himring · · Score: 5, Interesting

    Here is my take. Correct anything you wish as I enjoy learning especially about one of my all-time and long lasting games: Civilization.

    Let me say here that I do indeed hope that they don't fix what isn't broke:

    I am an avid Civ fan. I bought the hard-boxed, big mannualed CivI -- that came with all sorts of goodies -- from Radio shack in the early 90s and fell in love. I also went into a coma and nearly caused myself and my cousin to flunk college.

    CivI: This game set the stage. It built upon the basis of railroad tycoon and the way in which is incorporated butter and bullets (which many games get lop-sided) set it apart as a turn-based game. A player could focus on military might or cultural growth or both.

    What it lacked: it lacked a more advanced combat system. The ol' "phalanx takes out battleship" is the prime example.

    CivII: This game was a vast improvement over CivI and was a needed addition. An advanced combat system was now in place, technologies were added filling in gaps and wonders of the world were expanded. A true gem that brought the dynasty into its own. I thoroughly even enjoyed the video clips of the advisors -- actors -- who would discuss with you your decision-makings.

    What it lacked: not much -- that we knew of, but CivIII would show us what would make the Civs even better than ever....

    CivCTP: "Call To Power" was a travesty. I tried diligently to play this game and like it, but they did exactly what SSI did with the 1st Panzer General and that is they fixed what wasn't broken. Suddenly, all pieces had different movement commands, a different system of controlling settlers, etc. Nothing fit. It was an entirely new game and it flunked horribly. I don't ever wanna see it or talk to it again -- I DIVORCE IT!!!

    What it lacked: EVERYTHING!!!

    CivNet: K, of course, the one thing you ALWAYS wanted from Civ was the ability to trash your buddies. CivNet comes out -- woohoo!!! Wtf POS was this? Talk about crashing! It wasn't worth it. And patches? Not many. It was based on CivI too (am I missing something?)

    What it lacked: um, the ability to not crash while in a networked game after 5 minutes of play....

    CivIII: Finally, another improvement -- or was it? CivIII came out and my first impression was "ah!" thank goodness they didn't rework the commands or controls. Good, good, good -- I can use the number pad to move settlers and stuff. Nice. Wait! What's this!!! Cultural boundaries!!!!!! (orgasm). Yes! I first saw it in Black and White. The best two things about B&W were the cultural boundaries and the king room (rest pretty much sucked). Finally, something that added to the mystique of playing a turn-based god-game. As your culture grows, it only makes sense that a natural boundary and influense would exude from it. Excellent. Ah, the wonders are about the same -- technologies. My goodness. They took CivII, they added mo' betta graphics and also cultural boundaries! I love them! (SSI!!! Pay Attention!!! -- yes, yes, I know all about SSI).

    What it lacked: Wait a minute. Some ... thing ... isn't ... right. I, I, wtf are the Chinese planting cities are pure ice! Wtf are the Romans putting cities are pure rock! Wtf? I gotta keep planting cities like a madman? Um, why is Civ dragging down my honking system? CivIII was promising and nearly became my Civ to keep playing, but the way the AI built cities forever and always at a maddenning pace, the way the game chugged after much growth -- it was too much. I grew to not like it. Why should I have to wait 5 minutes between turns while the AI catches up as the math is hammered out?

    Conclusion: today, right now, I play CivToT all the time. It's like an on-going chess game for me. I play it on my old P2 laptop and it runs like a champ. It is excellent. CivToT (Civilization II Test of Time) is my Civ of choice and will remain so until someone

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    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill