Dual Core Intel Processors Sooner Than Expected
Hack Jandy writes "AnandTech reports that Intel's Smithfield processors are going to get here sooner than they originally predicted; most likely within the next few months. Apparently, the Intel roadmaps reveal that the launch dates for next generation desktop chipsets, 2MB L2 Prescotts and Dual Core Smithfield processors (operating at 3.2GHz per core) are almost upon us - way ahead of the original Q4'05 roadmap estimates. Hopefully, that means Intel will actually start shipping the new technology instead of waiting four months after the announcement for retail products."
I ran dual P3s for a while last year. While I loved the responsiveness of the system, I hated the lack of programs avalible to take advantage of SMP.
How is this year going to be different?
Even if you *could* get SMP aware versions of your software, would it be worth it? Lots of problems are harder to solve when you add SMP to the mix.
Gamers will be put off by the fact that games can't take advantage of SMP.
Home users will be put off by the fact that their $500 Dell surfs the world-wide e-mail just fine.
Buisness user may take advantage of this in servers, but there's only so much cooling and power you can provide to a 1-U server.
So, how is dual core going to ever be anything bigger than Itanium, Xeon, or any of the other technologies that fail to meet customer expectations?
I'd rather you do it wrong, than for me to have to do it at all.
Has anyone stopped to look at modern software while thinking about Dual-Core?
Both Intel and AMD have decided upon dual-core as the future of desktop computing. There will be no more massive Mhz increases... instead the focus is now on parallel computing.... But, seriously, how many CPU intensive applications outside of the server arena take advantage of SMP?
As someone who has ran dual-cpu workstations for years, I can personally attest to the fact that 99% of CPU heavy tasks do not make use of SMP.
Think about it... That copy of Doom3 or Half-Life 2 that you just bought, that runs like shit on even top-of-the-line hardware, isn't going to run any better on Dual-Core, because these games are not designed to run multiple threads simultaneously. Neither do most archival programs (WinAce, WinRar, WinZip, SevenZip, etc etc). Nor do many of your encoding tools (though FlaskMPEG and GoGo-No-Coda are noteworthy exceptions).
As a geek, I can attest that the *nix arena isn't much better. Just because the source is open and available does NOT mean that the author(s) ever considered coding CPU intensive tasks for multiple processors. And "porting" tasks from single threaded to multiple threads is NOT a simple task. This is one of the reasons that there are Computer Science degrees -- writing good SMP code isn't something you learn at technical schools (or even half the full Universities out there).
Don't get me wrong... as someone who has ran SMP boxes for the past 10 years, I'm really excited about Dual-Core. But don't expect it to be worth a whole lot for the immediate future... as no one outside the server arena really codes for SMP.
/dev/random
I wouldn't write Intel off that quickly, but yes, AMD offerings are much interesting from every conceviable point of view: performance, price and power consumption. You can get yourself a dual AMD Athlon64 system for the price of a single DC Intel Smithfield. It will run cooler aswell and most likely perform better.
I don't know what's up with Intel lately. They're giving too much away in the x86 market to AMD, and they can make good processors (P-M, for example).
>Im a software developer and REALLY hate the movement towards dual-cores.
Tough. Chip makers are up against a technology barrier right now, and clock speed increases in the CPU don't make RAM or disk or interconnect faster anyway. How about just putting a 4MB cache on-die? That wouldn't require a massive clock speed increase but it would speed things up. I'm not an EE but I'm just pointing out that there are many, many things that have been left in the dust by Moore's law that could catch up and make quite a difference. Does your computer have 4+GB of DDR memory? ATA-133 drives with 8MB cache? PCI-X? A 64-bit CPU and an OS that knows how to use it fully? In what other ways are CPUs waiting on everything else, that could be improved to make things run faster overall?
Learn to parallelize your code where possible. Optimize your existing code. Software optimizations yield stunning improvements compared to incremental clock speed bumps anyway, and (unlike hardware) affect every installation of your app.
>Its a bad move IMO on AMDs and Intels part
OK genius, what's the alternative? No improvements in processors for years, until somebody makes a breakthrough that enables 4+ GHz processors? What happens when they hit the next roadblock?
Hardware has been so far ahead of software for so long that we've become accustomed to solving bloat with "just buy a new computer". It wouldn't kill us to spend a little time profiling code. The economics have been (in many cases) such that it just made more sense to throw money at new hardware. If that no longer makes sense, throw money at software optimizations for a little while. It doesn't exclusively mean that we have to force every algorithm to operate in parallel. It could be as simple as releasing fat binaries of apps that are compiled to target recent CPUs (no more shipping 386-optimized code to every customer), or *gasp* writing more efficient code in the first place.