Why Apple Makes a One-Button Mouse
IdiotOnMyLeft writes "There is a short article at Gear Live that tries to explain why Apple still sticks with a one-button mouse. It points out the fact that although it is perfectly possible to use a two-button mouse on a Mac for 7 years now, developers are forced to rethink their design approach and can't flood the right-click menu. No article of this kind would be complete without mentioning that users get confused with two buttons. There's a rumor that John Carmack once asked Steve Jobs what would happen if they'd put one more key on the keyboard."
Me? I use a Microsoft Intellimouse Explorer for Bluetooth both at work and at home. I didn't have to install any drivers or anything. Just pair the mouse to my PowerBook (with built-in Bluetooth), and I'm done.
Mouse button 1 = regular click
Mouse button 2 = contextual click
Mouse button 3 = not used because it's too easy to scroll with the wheel when clicking, but it used to be mapped such that when I clicked it and scrolled, the Mac screen would either zoom in or zoom out (really nice Quartz Extreme feature)
Mouse button 4 = Expose show all windows
Mouse button 5 = Expose show desktop
My wife is the opposite. She prefers a single button mouse for her iMac and PowerBook. I bought her a multi-button mouse with scroll wheel for playing Jedi Academy. When she's done playing, she unplugs the multi-button mouse and plugs in her white Apple mouse.
Apple's got the right idea. Ship a single button mouse to make sure that developers don't start hiding things in the contextual menu, but support multiple button mice out of the box with no need for drivers. The scenario Gear Live describes is pretty common: "left click or right click?" On a Mac, that statement doesn't come up.
However, I'm sure some people will still complain about the single button mouse. Some people are just looking for nits to pick, and they're looking for excuses to deride Macs, though not necessarily reasons.
Insert simplistic political, ideological, or personal proselytization here.
I believe he was trying to say (correct me if I'm wrong) that the developers can't add features that exist ONLY in the right-mouse click menu, because they can't guarantee that the user will be able to get there. So, while it might be handy to use a multi-button mouse, its not required. In my opinion, that's not a bad idea. Give the not-so-experienced users fewer reasons to get confused (one mouse button), yet give the more experienced users the option of using a multi-button mouse for extra functionality.
I'm not a Mac user myself, but its the little things like this that make me like Macs more and more.
And they said zombies weren't real!
part of it is sheer torture (font handling, for instance)
I'd like to know what is wrong with OS X's font handling. I assume you're comparing it to Windows. They both use a fonts directory, and they both work the same way: put a font file in the directory and it will be available to all programs instantly.
The key differences being that in OS X you can organize your fonts into sub folders, you can use both Mac and PC fonts (even windows TTFs) and - the really big plus for multi-user machines - each user can install fonts that only they have access to.
So what was it you preferred about Windows's font management?
Historically, Macs had only one mouse button because desktop computers only used one mouse button at the time, and Apple had a thing for simplifying anything they could reasonably.
But Macs have supported right-clicks for the better part of a decade now, and you can control click, and the right mouse button is suddenly useful. As are scroll-wheel mice. Given that, I don't think you can claim that Macs get along just fine without two (or three) mouse buttons. So why don't Apple computers ship with them?
I'm sure you can make lots of vague hand-wavy excuses based on human-computer interaction theory and research, but the HCI arguments against the splat-click that Apple gives us as a replacement are far far stronger. And you can't really give strict adherence to HCI standards as a serious reason when you're talking about Apple's reasons for doing things anymore - a Google search will turn up scads of pages listing all sorts of UI blunders in OS X.
I think the real reason why Apple uses one-button mice is because Apple, especially now that Steve Jobs is at the wheel, is obsessed with visual appeal. From a design standpoint, a one-button mouse is almost naturally sexier to look at. The standard Apple mouse looks like something that raver kids would suck on, while I have never seen a three-button mouse that gets any better than wavering between unappealing and ugly.
The Apple mouse has become simply another great example of the 'function follows form' attitude that Apple has taken in recent years.
...SideTrack:
SideTrack is a replacement driver for the Apple PowerBook and iBook trackpads. With SideTrack installed your standard trackpad becomes a powerful multi-button scrolling mouse.
Leave your external mouse at home and take full control over your trackpad:
- Vertical scrolling at left or right edge of pad.
- Horizontal scrolling at top or bottom edge of pad.
- Map hardware button to left or right click.
- Map trackpad taps to no action, left click, left click drag (with or without drag lock), or right click.
- Map trackpad corner taps to mouse buttons 1-6 or simulated keystrokes.
- Extensive control over accidental input filtering.
SideTrack is multiuser aware and fully compatible with MacOS X 10.3 fast user switching (FUS). Every user on your PowerBook can have different settings depending on their needs.
That makes no sense! If anything, having one button on a mouse is MORE confusing because you don't know how to easily get to what you need to do. You have to search through menus or settings to find something that's easy to do on a PC. Also, apple added TWO buttons to the keyboard! These buttons are there because macs lack a right mouse button.
I'm flabbergasted at all the posts here that claim that any idiot knows how to work a mouse with multiple buttons.
Doesn't anyone do any usability studies on their applications with "joe six-pack" user types?
I've done a few myself (mostly websites) and nearly every time, there is at least one person who has trouble working the mouse to one degree or another:
- clicking the wrong button
- hesitation of picking up the mouse for repositioning
- disorientation between the cursor onscreen and their hand
And let's not even get started on how many people still have a problem with scrolling down a pageSeems to me a few of you just take your own experience levels for granted