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DOOM: The Boardgame

Ant writes "And I thought I had seen it all from DOOM world. Nope, there is a boardgame! It is for 2 to 4 players, playable in 1 to 2 hours, based on the groundbreaking DOOM 3 computer game by id Software. Seen on Blue's News." There's also Frag, which IMHO isn't a very good boardgame. The Doom game looks like it might work, though.

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  1. More information on boardgamegeek by Warlock48 · · Score: 5, Informative

    See what real boardgame geeks think of it:
    http://www.boardgamegeek.com/game/10640

    Ranked 68th, that's very good!

  2. I want the collectors edition by way2trivial · · Score: 4, Informative
    with metal minifigs, that I can('t) paint!

    yeah, that would be cool,

    ~me walks away from the keyboard for the night, not sure if I'm serious or joking....

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  3. I spent New Year's eve playing this... by Denyer · · Score: 5, Informative
    ...yes, I know, I should get out more. We were dog-sitting and drinking as well, though.

    The rules provided in the box aren't always clear, but the game does have a lot of replayability. In fact, playing a mission you haven't played before can be extremely difficult, as it's easy to waste too much time and too many respawns exploring.

    Some people would argue that the ammo system is rather sucky, though. You collect ammo counters and lose them on the basis of the dice, not for every shot you make, so you may get no opportunity to use the bigger weapons with two dice that have chances to miss. This is especially crucial when you consider some monsters can't even be harmed by most weapons. Oh, and the losing armour on respawn really, really sucks, because there's so little of it in most missions, and without it, pretty much everything that attacks you will do damage.

    If you play it much, you'll probably want to establish some tailored rules for your group.

    Other stuff: the miniatures are decent and painting allows you to see the nice amount of detail they have on them; the playing pieces and cards are all heavy enough stock that should last a fair while.

    Give it a try, though!

    --
    Ph-nglui mglw'nafh Gates M'dna wgah'nagl fhtagn.
  4. Re:Since when? by ericvids · · Score: 4, Informative

    > Anyone can make a High poly game that requires excessive processing power.

    Pardon me for nitpicking, but how exactly is Doom 3 a high-poly game that requires "excessive" processing power? If you took Doom 3's graphics on its own and slapped it on an older engine, it would take much, much longer to draw at the same quality.

    You're clearly underestimating the massive engineering effort put into making the game. If you think Doom 3's engine was just created by "anyone", think again. Setting aside who made that graphics engine (as there are already lots of Carmack fanboys in the world to emphasize that point), the algorithms used in the game are the product of years of research work by other guys who aren't even directly involved in Doom 3's making.

    The shadows alone, though largely derided by most people for making the game "too dark", is only made possible due to Everitt, Kilgard and other people's groundbreaking research work on the area. I currently have their papers on my desk. Without those algorithms, Doom 3's shadows would approach *polynomial* time just to get it to render!

    If you want to criticize the game itself, go ahead. (I personally liked the game's atmosphere more than Half-Life 2, but my subjective opinions rarely count for anything.) But don't discount the fact that it took real people with great minds to actually make these stuff. I could say with absolute certainty that Doom 3 is ground-breaking in the graphics arena.

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    Pet peeve: Profane people propagating perfunctory pedantry.