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Mature Video Games in the Minority

Steve writes "Of the record breaking $7.3 billion in video games sold in 2004, only 18 percent of them were rated "M". This is surprising, considering some media watch groups have great concern over inappropriate video games landing in the hands of children, even claiming that 60-90 percent of video games have violent themes. Filefront uncovers the real trend and includes quotes from ESRB President Patricia Vance."

2 of 82 comments (clear)

  1. Re:18% by _xeno_ · · Score: 2, Informative

    Yes, you did. The figure gets mentioned once, at the very top, which "Steve" directly copied. "Steve" didn't write jack, Andrew Serros, the author the article, wrote that. Well, Steve added "Filefront uncovers the real trend and includes quotes from ESRB President Patricia Vance."

    Based on the statistics given by the ESRB website (which are last year's, I can't find current), that 18% figure is by title. Unfortunately, I can't locate any updated statistics, so those figures are mostly meaningless.

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  2. The hell is the point of all this? by IndiJ · · Score: 3, Informative

    I don't think TFA, the slashdot editor or the filefront writer knows what the hell to think about all this. ("Mature Video Games in the Minority"?) Who fucking cares? Even if it were true that games inappropriate for kids are in the majority, so what? That's true for movies, music and books.

    I mean that's a nice bit of bullshit statistics, that "60-90%" figure, but even if it were even remotely relevant the picture is clear as mud. For example, let's say that 60-90% of games (popular or no) "have violent themes", the first question you have to ask is what percentage of gamers are old enough that it doesn't make a damn difference (maybe 60-90% of gamers are over 18)? Next you have to ask what 60-90% of parents think constitutes "violent themes" - maybe your group's views represent only 10-40% of the population, if that. Next you could ask who buys more games - 20-somethings or (parents of) 8-year-olds (seems to me that I buy a hell of a lot more games for myself then my mom ever bought for me)? And so on, et cetera, ad nauseum.

    Reading TFA's I have to ask: what the hell does the "watchdog group" (and their ilk) think should be done (or: what do they recommend in their "holiday warnings")? The games are clearly labelled with a big sticker on the front, and plenty more info on the back. And even if you think the labels are bullshit, the store employees are happy to give you more info if you really want it. Any parent stupid enough to hand their kid $50 and send them into EB without even looking into what they're getting doesn't deserve a voice in this debate - same goes for parents who bought the game themselves without doing proper research. Eliminate those numbnuts and what's the problem? What else would they have done?

    That whole mediafamily.org page is just a scattershot of random facts without context, mixed up with a steaming, piled helping of bullshit. Why the hell is it being used for a reference anyway - it's like 3 goddamn years old? As for the filefront article, the spokeslady/president gamely tries to explain away the kooks, but the kooks shouldn't have been given any attention to begin with. The whole thing is just a waste of everyone's time... except for one tiny point:

    "They're all mixed in, so you have M-rated next to an E-rated."

    Very good point, and true almost anywhere I can think of. Maybe video game stores having a children's section should be the norm. But what the hell does sniping at the ESRB do to make that happen?

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