Half Life 2 Retail Sales Hit 1.7 Million
blueZhift writes "It looks like PC gaming is not dead yet! GamesIndustry.biz reports that retail sales of Valve's Half Life 2 have topped 1.7 million. There aren't any numbers available for online sales via Steam, but these are impressive numbers for any platform, console or PC."
How many times is this FUD example going to come up? Yes, it is possible this will happen. But I have a feeling if this type of situation arose, Valve would release a non-steam patch before totally going out of business. Yes Steam authenication sucks, and I hope someone does sue them to prove that I did, in fact, buy that game, not just a license to play by their rules. But I would bet cash that if there was a steam doomsday, there would be a non-steam patch release.
But if you tried to play something like the PC version of UT with a joypad like you had on an X-Box, vs. guys with keyboard and mouse, you'd get pwn3d quick. It's just that the PC version makes it important to be able to aim precisely, something the joypad just isn't good at.
Probably a number similar to the number of console games that are `copy-cat' games. The vast majority of games out there, PC and console, are copies of other games, with some tweaking or new features. Few are revolutionary rather than evolutionary.The grandparent post of this post was claiming that `Exclusive PC titles are a rare breed these days' -- which couldn't be further from the truth. And I pointed out why. (Though I guess if you restrict yourself to `big budget, blockbuster titles', then maybe that statement is becoming true.)
Ok, I won't argue too much about that -- I really can't claim to know too much about what your average console player wants.But since there will always be `extra'-ordinary games, PC games will *never* die, at least until the consoles can cater to them a little better.