Todd Howard on Fallout 3
Mr. Teatime writes "I've interviewed Todd Howard from Bethesda about Fallout 3. It includes an editorial from DarkUnderlord, another staff member on the site. Todd mentions a number of new things, including the fact that they plan to use SPECIAL in Fallout 3." From the interview: "Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them."
But woe is me for not devoting part of my long-term memory to storing the nitty-gritty particulars about the rule set of the game so I could match it against an acronym in a /. article 7-8 years later. Really, would it have been that hard for the submitter to write, "...they plan to use SPECIAL, the skill & rules system from Fallouts 1 & 2, in Fallout 3"?
In all honesty it's not even something I should blame the submitter for. The linked article did nothing to explain what the acronym meant. Instead assuming that anyone who is interested in Fallout has had nothing better to do since the late '90s.
"If you're not a fan of the series, then why do you care about this story?" Ah, ok, now I see. Unless I am the Fallout version of the Comic Book guy on The Simpsons then I shouldn't be interested in anything to do with Fallout. I am obviously a heretic because I enjoy RPGs without devoting my live to their design ideals and eccentricities.