Insightfully Critical Fan Review of Halo 2
Anonymous the Cowardly Lion writes "While browsing the tome of data that is the online-Halo-community I came across 7hr33.org, a group apparently known for their pioneering work in the Tricks scene (contemporaries of the infamous Warthog Jump). What caught my eye was their critique of Halo 2 from December 2004: The Page of Woah|Woe. It's a little too in-depth for the casual player at first, but by the final third it really encapsulates the reactions of core players to the sequel." From the article: "The assessment is in: Halo 2 is... well, different. And I don't mean that in an entirely negative fashion. A lot of the changes are for the better, and we should certainly hope so. Online play, dual-wielding, boarding, the energy sword, stunning new vistas, and a compelling story arch... in many ways, H2 is a phenomenal game. There isn't another like it."
The first reference I found to it on Usenet is from Steve Job's July 1999 Apple keynote address - I assume they'd shown some footage, so it must have been in production for bit before then.
Halo was released in November 2001, so I'd say they probably spent about 3 years on it (at least)
It *certainly* wasn't completed in six months!
It's Xbox incarnation was. From the time Microsoft bought Bungie and told them they needed to have Halo ready or the Xbox launch, they had six months to make Halo 1 as it existed on the Xbox. We all know that all that RTS stuff got totally thrown out. Heck, even Halo 2 was pretty much only done in the last six months or so if you watch the special edition DVD.