Virtual Farming Firsthand
This past weekend we discussed virtual sweatshops, and the legal issues they bring up. Today Terra Nova has a discussion in which Julian Dibbell, noted VW economics researcher, asks do such things really exist? Firsthand experiences would seem to indicate they do, with extensive chat logs (via Broken Toys) and the experiences of players documenting farming behavior.
I see both sides of the issue I guess. As a developer...it is important for the game world to have it's own economy independant of the real world. It is essential for virtual economies to exitst.
But, on the other hand I think that if someone wants to provide a service, they should be able to get paid for it. However, as I don't find fault with people working hard and making real money off of that work... I have a problem with the cheaters who buy all kinds of stuff without having to work for it. If you don't want to really play the game, then don't play it... I say ban the buyers not the sellers.
"A truly wise man realizes he knows nothing."
You mean as opposed to the "real" economy?
The "real" economy went virtual the day we didn't have a value in gold to back the value of ever dollar.
There's no difference between the economies of a MMORPG or a country. You pay a service to play MMORPG, you pay a tax to live in country. While in that country / MMORPG, you have opportunities to earn local currencies. Why shouldn't you be allowed to convert them? (country lock-in?)
It bugs me that people (not necessarily parent poster) and developers seem to think users have no rights to this. Developers just don't want other people making money off their game, which is silly if you refer to the tax analogy above. (more farmers, the more monthly income) Players seem to think that anything that can be done for fun shouldn't be desecrated by the concept of economy. Only they don't know when to say when, because they're perfectly happy to take part in economies to sell an item here or there but upset when someone makes this the point of the game for themself.
Who cares? Ok... now if there are sweat shops, honestly, something needs to be done. Otherwise I say let them farm if they want.
exactly.
the buyers, the people who don't want to *play* the game in the first place to get those items should be banned if anyone.
though, if the devs have come up with a game that has an indeed so boring system for gaining wealth that you'll rather work at mcdonalds for few hours than play it then it really has gone wrong right there.
the game worlds should be designed so that while designing they would keep it in their mind that the real world exists and they *Can't* isolate the gameworld from it.
world was created 5 seconds before this post as it is.
You made $80,000 dollars running an EverQuest script while a minor living with your parents? And they STILL wouldn't spring for broadband?
Plenty of reasons why it would be hard to get broadband that have nothing to do with his parents' willingness. It wasn't always easy to get good broadband everywhere. Some places were probably stuck with satellite, for example, which stinks for online games (really bad latency, crappy upload because it's tied to dial-up for that part).
--- Bwah?
You believed even a word of that?