Quality Game Writing of 2004
Ludonauts.com has a short piece where several intelligent observers in the field of game writing give their picks for the best game writing of 2004. The authors offer links to several quality works, including the now infamous EA Spouse blog, and the always quality Game Over column at CNN. They also refer to the trend towards the New Games Journalism, covered previously on Slashdot.
I think it's funny that all these people are looking for game journalism that goes deeper into the game industry and the experience of being a gamer. The magazine has existed for a year-- SURGE--but no one seems to know about the damn magazine. Maybe they should hire someone to market it to all these whiny people???
Insert Credit - some of the most engaging games writing on the web. Rather than these dry, cut and paste reviews that most mainstream game rags use, they actually capture the FEELING of playing a game. Frequently, their reviews have made me interested in actually tracking down and playing the game at hand. (An excellent, long Earthbound review at Large Prime Numbers by InsertCredit's Tim Rogers, makes me want to go and pick up this 10 year old game... their review for Rez did the same, too).
Unfortunately, the best US magazine, Next Generation, went under years ago and all we have to look forward to is SeanBaby bashing more games for 5 year old girls in EGM or PSM's yearly game character swimsuit issue. I heard Edge in the UK was a good mag, though.
"Screw 2004 games. Play Deus Ex 1 again."
Yeah, I know, it's too late to be the best game writing of 2004, but I bet I've got a good shot at the 2005 title!
I knew slashdotters rarely read the linked post, but now they're not even reading past the second word of the headlines. Geez.
Personally, I think there is a lot more writing out there than these guys read, so I hardly take their opinion very seriously. However, "Bow, Nigger" was certainly one of the best pieces I read last year.
Bruce
mark my words: this is the first step in the postmodernist takeover of games as a medium. all the signs are there: the name-dropping of intellectual frauds like Lacan, the emphasis on "critical analysis", the dreamy-eyed romantic vocabulary. the very same people who have polluted roughly 90% of humanities departments across the US (higher in europe) will start writing books with titles like "new games journalism: theory and application", "post-meta-neo-experiential game design", and "on the emancipation of the digital craft".
what's sad is that many people who are justifiably dissatisfied with the quality of writing in, and about, games will be receptive to all this Games Journalism Revolution crap.
Amen AC, I love Tim Rogers' writing. If you like his reviews, you should read some of his stuff on Tokyopia. This story [tokyopia.com] is one of the best stories I have read, ever. I actually tracked down his e-mail address and wrote him a letter after I read it the first time, I liked it so much. There's a whole series, and they are definitely worth checking out, though I feel this is the strongest. Apparrently they're all from a book that he has written but can't get published... He seems like a great guy.
Regards,
-PhosterPharms