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Archon to be Revived

Phoenix-IT writes "How many of you remember the classic strategy game Archon? Curve Software is remaking the original game for DirectX with support for network play. Distribution details are undetermined. There are long term plans to port to Macintosh and UNIX environments, but no details at the moment. The game is not open source because it contains some of the original 8-bit code, which was donated to the project, but a public beta might be on the way!"

4 of 90 comments (clear)

  1. 8 bit propritary code ... hm ... by ArmorFiend · · Score: 5, Insightful

    The game is not open source because it contains some of the original 8-bit code

    So, let me get this straight, they want to develop a new archon, but gosh darn it, we can't because we've got this legacy 8 bit code?!

    Gentlemen, this game is mind-numbingly straightforward to code. We're talking IJKL controls moving sprites around the screen. Throw out the 20 year old code. Then open it up. Do or do not, there is no try!

    1. Re:8 bit propritary code ... hm ... by Furry+Ice · · Score: 2, Insightful

      There is always xarchon. Personally, I prefer to use VICE to emulate the original C64 game.

  2. DirectX vs. OpenGL by White+Roses · · Score: 3, Insightful

    This is a legit question, because, frankly, I wonder. Why can't this particular program use OpenGL rather than DirectX? OpenGL would most likely make the porting efforts less time-consuming, as Linux, most *nix and Mac OS X all support OpenGL, but DirectX is Windows only. OpenGL also works on Windows does it not? Is DirectX so much easier that it's worth the porting time? If you start from the get-go with porting in mind, why use DirectX? Someone please educate me.

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  3. Huh? by b1t+r0t · · Score: 2, Insightful
    There are long term plans to port to Macintosh and UNIX environments, but no details at the moment.

    Then why was this posted to the front page of apple.slashdot.org?

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