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Integrating OSS Graphics Apps

erikharrison writes "Newsforge had an article recently which proposed an interesting way to make an integrated OSS graphics "suite" - namely, get existing apps to standardize their look and feel. Now, in a short and insightful article, Bryce Harrington (of Inkscape fame) responds with specifics on the advantages and problems with this approach, and where development should go next in the pursuit of a complete OSS stack for graphic artists."

5 of 333 comments (clear)

  1. What I'm waiting for someone to figure out by Anonymous Coward · · Score: 4, Insightful

    This newsforge article is directed at the community. That's nice.

    The community isn't who needs to hear this. The community already uses these OSS graphics apps.

    The people who a suite like this would appeal to are people outside of the community-- people who shop at wal-mart.

    The people who need to hear this are businesses.

    If some company could have the foresight to gather together the OSS graphics apps, clean them up, tie them together make their interfaces consistent with Mac OS X and Windows UI guidelines, put this all in a nice pretty box, and sell it for $30 at Wal-mart, there's a decent chunk of cash to be had in this. The fact the OSS community has already done all the hard work in developing these applications means you'd be able to offer a very attractive package for a discount-rack price. And the people who would buy something like this wouldn't know how to download and compile software themselves if they wanted to, so they won't mind they're paying for GPLed software.

    Just a thought.

  2. Re:What I think should be focused on first by FauxPasIII · · Score: 4, Insightful

    -shrug- I know this is heresy to UI wonks, but there are some tasks that are too complex for an idiot-proof interface.
    That's not to say that friendly and discoverable interfaces are unattainable, just that making an interface without _any_
    learning curve might be unrealistic.

    If anybody has achieved this for a featureful graphics-editing application, I haven't seen it yet... Photoshop is
    incredibly non-intuitive in my limited experience with it, Paint Shop Pro only slightly less so... but then, I'm just
    "used to" the Gimp.

    --
    25% Funny, 25% Insightful, 25% Informative, 25% Troll
  3. Re:How about... by Inkieminstrel · · Score: 4, Insightful

    If, on the other hand, you have to have your graphic designers use several graphics applications, you've got a problem.

    You have to make the decision of whether to give them 2-4 disparate applications, each with its own learning curve and quite distinct UIs, or to just give them a handful of Adobe products they already know and use, which are all fairly similar UI-wise.

    At some point $1000 worth of software really is cheaper.

  4. Standards Conflicting with Egos by Trolling4Columbine · · Score: 4, Insightful

    We'll never have very rigid standards in anything OSS because, I believe, programmers let their egos get in the way of creating the most usable program possible. They resent the notion of someone telling them how their project should function, and offen interpret any feedback as an attempt to stifle their creativity.

    A lot of people like doing things their way, and that's fine! But when we see such fragmentation, forks, redundancy, etc. in OSS projects, we can't be surprised when interoperability is next to impossible.

    So if you need to make your project work in a way that only you want it to work, don't be surprised when nobody else uses it.

    --
    Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
  5. Proper GUI Design by RailGunner · · Score: 5, Insightful
    Proper GUI design, at it's core, is really a matter of widget selection and placement. When displaying things to the user, keep things left to right, and top to bottom (reverse for Arabic and Hebrew - in other words, KNOW YOUR TARGET AUDIENCE).

    Use the proper control for the task, and don't clutter your windows. Example: Don't use 2 radio buttons when one checkbox would suffice, don't use more than 5 radio buttons when a combobox would work better.

    Also - for God's sake - LINE UP YOUR CONTROLS. If you're a Windows Developer, whether it's VB/C/C++/C#, it's just a matter of laziness to not align your controls. If you're using Java - use a layout manager or a number of layout managers. If you're using GLADE or QtDesigner, take the extra 3 seconds to line up your controls.

    Also, tab order should be logical. Focus should go left to right, top to bottom (Arabic and Hebrew - see above). You should also support keystroke shortcut keys that make sense, in fact, if you can make them user definable - do it. Not everyone uses a Qwerty keyboard, and not everyone uses the US character map. Don't make the user move his or her hands unless necessary. Also, right click (or Ctrl-Click) context menus are great - use them.

    Finally, some people prefer SDI style apps (OpenOffice.org, IE), others prefer dockable MDI style apps (Visual Studio), and some prefer a collection of floating windows (GIMP). Internally, it's all the same, just each window has a different parent - provide the option to your user. Organize your code properly to handle this from the beginning..

    Also - don't pick a color scheme - let the system color it. Same for fonts - that red and green text might look pretty nifty, but to a colorblind person there's no discernable difference. In fact - don't use specific colors at all to convey status. Here in the States, Red means Stop, but this is not true in all cultures. Plus... some people are colorblind. Changing an indicator from green to red is meaningless to them.

    This really should be common sense, but I can't tell you how much GUI stupidity I've fixed in my career. Most of it can be attributed to 2 things: laziness, and the GUI done as an afterthought. This is a problem, because while your code may kick all kinds of ass under the hood, if your GUI looks like it was done during amateur hour at the YMCA, the user will think the rest of your app is just as bad.

    Also, don't be afraid to consult a graphic designer about your user interface, especially when it comes to icon selection. They excel at conveying that kind of information. Chances are, you have at least one in your marketing department.