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NYT on World of Warcraft

The New York Times (registration required) has a piece on Blizzard's World of Warcraft, discussing the game's popularity and high sales. The article also examines the design processes that go into the game, and the artistic outlook of the WoW live team. From the article: "From around a dark, windowless room, nine young men peered into the unfinished virtual interior of Karazhan, a haunted tower set in a forlorn mountain pass that will open later this year. 'As you can see, the architecture is a little ornate, a little Gothicky,' said Aaron Keller, a 29-year-old designer, gesturing to the 3-D model on the computer screen before him. 'We're thinking about turning these arches into horse heads.'

3 of 82 comments (clear)

  1. Did I miss the memo? by Pan+T.+Hose · · Score: -1, Flamebait

    I though we were still boycotting Blizzard for what they did to our friends. What have they done that they are good again?

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:Did I miss the memo? by Anonymous Coward · · Score: -1, Flamebait

      > > What have they done that they are good again?

      > They released World of Warcraft.

      Ooh, a new shiny toy! Screw the principles and morals! Let me play! - Typical slashdot hypocrisy...

  2. A good ad for blizzard... by trawg · · Score: 0, Flamebait

    ...but it doesn't really go into the massive problems that people have been having with server stability, join queues (apparently queues on Blackrock are still quite long in peak times).

    If I was a casual gamer I would have read that article and run out and bought a copy and then probably been frustrated to the bejebus if my server kept crashing, or whatnot.