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Ion Storm Austin Closes

It's dragged on for quite a while, but GamesIndustry.biz has the word that the Ion Storm offices in Austin have closed. Originally founded by John Romero, Tom Hall, and Todd Porter, Ion Storm Austin has been responsible for the release of Deus Ex, Thief: Deadly Shadows, and Daikatana. From the article: "This is part of [Eidos's] move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next-generation technologies and platforms"

5 of 48 comments (clear)

  1. Re:ARGH by NonSequor · · Score: 3, Interesting

    Well the official reason is that they have decided they would rather increase the size of their San Francisco studio by adding another development team there instead of continuing carrying the cost of an extra studio. This makes fincancial sense since from what little I know, the main benefit of a game company having studios in different locations is for the purpose of recruiting developers from different regions (e.g. Ubisoft opened a Montreal studio to recruit North American developers) and right now people are far more willing to move for a new job.

    However, they are firing 35 people in Austin and hiring 50 in San Francisco. I didn't see anything about them moving anyone from Austin to San Francisco so they must not be satisfied with the team in Austin.

    Also, the team in Austin wasn't responsible for Daikatana. That was spawned from John Romero's hedonistic Dallas studio. That closed down long ago. Pretty much everything good that Ion Storm produced came from the Austin studio.

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  2. Re:The Karma of Daikatana by grub · · Score: 3, Interesting


    I never went far in Daikatana but liked Deus Ex a lot. I love the Thief series but was quite disappointed when Thief: Deadly Shadows PC version turned out to be just a port of the console version. Levels in Thief and Thief 2 were huge (ie: the Life of the Party level in T2) but in T:DS one had to go from zone to zone. The city was more like a small town rather than the intimidating place it was in the two first games.

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  3. No by Iscariot_ · · Score: 3, Informative

    Aparently you haven't played Anachronox. Whilst many would not consider it up to the standards of Deus Ex, it's still a damned fine game. One of the best PC RPGs to date.

  4. Daikatana? I don't think so... by Anonymous Coward · · Score: 3, Informative

    Daikatana was made by Ion Storm Dallas, Jon Romero's studio.

    Ion Storm Austin was founded using some of Romero's money, but the core of the team was all the old Looking Glass guys that worked on the original Thief and System Shock titles. Looking Glass had gone bankrupt a few months earlier, for reasons I still don't totally understand.

    There are lots of funny stories about ISA's start-up, Warren Specter had to explain to people all the time that "no no no, that's Ion Storm DALLAS, we're Ion Storm AUSTIN, we have nothing to do with Daikatana," etc etc.

  5. Re:Daikatana? I don't think so... by Darth · · Score: 4, Informative

    Ion Storm Austin was started as an independent studio and became a part of Ion Storm when Romero talked Spector into it during their search for initial funding.

    This happened before Looking Glass closed. When Looking Glass closed, Ion Storm Austin acquired the rights to Thief and hired some of the Looking Glass guys.

    My memory is a bit fuzzy on the timing exactly, but i think Deus Ex had been released by the time Looking Glass closed.

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