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President of MMOG Currency Seller Grilled

Garthilk writes "When I first saw the interviews with IGE's President on Gamespy and OGaming, I was disappointed. Where were the difficult questions? I got to thinking that an average gamer could try to ask the hard questions. I emailed the folks at IGE and to my surprise, they agreed to conduct an email Q&A. Not soon after sending off my questions I received some replies. Unfortunately, some of the answers were not to questions I sent, so I sent some follow up questions as well. To my even greater surprise, the follow up questions were answered as well. Here is my interview, perhaps it's best to leave the journalism to the professionals."

3 of 111 comments (clear)

  1. Kudos for trying, but by bsdbigot · · Score: 3, Funny

    As you said, "perhaps it's best to leave the journalism to the professionals."

    (evil grin) Does anyone else feel that the interview read like Arthur "Two Sheds" Jackson?

    To the interviewer: it's a good strategy to butter up your subject and take a gradual incline to the "hard questions." A valiant effort, but you need a little more practice on your incline; the three or so questions that PR answered were a little out there - it was clear from these questions that you had an agenda you were trying to further, and the Business wanted no part of that. I don't fault them at all for not answering. Tact - look it up.

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    main(){char I,l,O[]={'-',1-1,0,(1<<5)-1,0+'-',-10-1,-10,11-0,- 1,-100};for(I=l=0;l<10+0;put
  2. Re:The end of IGE will be.... by ReverendLoki · · Score: 2, Funny

    You kidding? Twitch gaming is the future, man. I've been working on my twitch skills, and I tell you, my win ration at chess has increased exponentially now that I can get in 20+ moves to my opponents one. Checkmate before they can even pick up their first piece!

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    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  3. Re:Um, try again? by werelord · · Score: 2, Funny
    SECONDARY MARKET FOR MOG IS A YOUNG PHENOMENON AND ALWAYS EVOLVING, WHICH LEAVES IT OPEN TO A LOT OF DEBATE AND DISCUSSION


    What I don't get is how solely being a phenomenon and always evolving makes it not a cut and dry situation, but the monopoly example does.. Does this mean that any dynamic content (well, content stays static, the context changes) can't be judged, but static content (or context) can be??

    Bah, I say.. If thats the case I'm going to make a game where the actual locations of Monopoly property changes randomly at random times; they'll jump over the whole table.. Then I'll start selling Boardwalk for 5 bucks a pop.. And of course, make the player pieces first-person that can move anywhere about the board.. Think I'll call it MMOnopoly..