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President of MMOG Currency Seller Grilled

Garthilk writes "When I first saw the interviews with IGE's President on Gamespy and OGaming, I was disappointed. Where were the difficult questions? I got to thinking that an average gamer could try to ask the hard questions. I emailed the folks at IGE and to my surprise, they agreed to conduct an email Q&A. Not soon after sending off my questions I received some replies. Unfortunately, some of the answers were not to questions I sent, so I sent some follow up questions as well. To my even greater surprise, the follow up questions were answered as well. Here is my interview, perhaps it's best to leave the journalism to the professionals."

3 of 111 comments (clear)

  1. Um, try again? by nathan+s · · Score: 5, Interesting
    From the article:

    Let us take for example you invite your friend and myself to your house to play Monopoly . I land on park place and buy it. Your friend then lands on Boardwalk. I offer your friend 5 real life dollars to sell Boardwalk to me, and he does. I now have an in game advantage. Does this behavior undermine the spirit of the game?

    PR MOUTHPIECE: I THINK YOU'RE REACHING A BIT WITH THIS ANALOGY. THE SECONDARY MARKET FOR MOG IS A YOUNG PHENOMENON AND ALWAYS EVOLVING, WHICH LEAVES IT OPEN TO A LOT OF DEBATE AND DISCUSSION. HOWEVER, YOU'RE TALKING ABOUT BLATANT CHEATING, WHICH IS NOT WHAT THE SECONDARY MARKET IS ABOUT, IN A GAME THAT IN NO WAY MIRRORS AN MOG. WE COULD GO ROUND AND ROUND ON THIS BUT I THINK STEVE HAS STATED HIS THOUGHTS PRETTY CLEARLY.

    Am I the only one who doesn't see a difference between paying $5 for Boardwalk and $5 for that +5 Mega Item of Doom to complete my Doom Set of Items?

    I think that it's cheating, and I also think the PR person knows it. The only way this would be fair is if it was allowed only on servers where players would know going in that it was being done.

  2. That's FPS discrimination by MattW · · Score: 4, Interesting

    I was a fairly dominant Q3 player. I hadn't played an FPS before that since Duke Nukem. I moved on after that to NWN, and played on a RP-oriented server.

    Now I'm playing CoH and WoW.

    Those games require only a modicum of skill. Yes, it is possible to be 'better' by knowing your character and capabilities, and in the more hectic group-battle situations your decision making can be amplified to the level it is at least somewhat significant. However, there is nowhere *near* the level of learned skill you get compared to a game like Q3 or Counterstrike. I've *always* had fantastic hand-eye coordination and reaction speed. I was competitive with the very best Street Fighter 2 players (back when Capcom used to give away full-sized videogames for winning big tournaments, back in the 90s). Reactions don't translate into skill. They may provide a ceiling, in the same way that physical fitness is a ceiling for competitiveness in a sport like tennis, but those underlying attributes are far less significant than the "learned skill" that goes along with the game.

    MMORPGs place an artificial cap on the skill you can attain because the "margin of error" is so large that it is easy for a very quick-thinking, mentally agile and highly practiced opponent to have virtually no advantage over someone who is distinctly second rate. Both of them might trounce on a newb who can't play his character, but their differential of skill at the high level of play doesn't translate into a game significance.

    Morever, if you think outplanning and out-thinking your opponent is not a significant part of an FPS, then you're talking out of your ass. Anyone who has watched professionals play a game like Q3 knows that the entire game is a chess match which revolves around control of the map and the resources it provides. Anticipation, timing, the ability to adapt quickly, understanding an opponent; those are the skills which make you good at the highest eschelon of skill in "twitch games". Newb players think it is about fast reactions or perfect aim, but it isn't, because at the top level, EVERY pro hits almost every shot. I only played as a warm-up snack for pros, but when owning one of the major open DM servers at qcon '02, I racked up something like 80 straight hits with the railgun on Q3DM17. My aim and movement was pro-level; I'd still get absolutely *owned* against a pro playing 1v1, because they do that sort of thing automatically, but they back it up with beautiful execution, perfect timing, fluent adaptation, and hard-to-crack strategies for controlling a map. Watching pros play that game was like watching chess. They'd feint, move to control resources. They'd fall back and grab secondary objectives while their opponent was busily getting a primary one they thought they couldn't effectively contest. They'd viciously press their advantage; sacrafice several points in order to get a positional or strategic advantage to put them back in the driver's seat, and so on.

  3. Why not a market in services? by tillerman35 · · Score: 4, Insightful
    Hopefully this isn't thread-jacking. At worst steering the thread a little, anyway.

    But why not a secondary market in services? Stop selling stuff because you don't own the stuff anyway (if you believe the publishers). On the other hand, nobody owns your time. There's no reason you, either as an individual or agent of a corporate entity, can't use your time to help out another player for pay. You've paid your subscription, you're following the EULA, no cheating is involved, nothing is being done that couldn't be done for free without breaking any terms of service.

    Some examples:

    • Corpse Retrieval- lost your soul/corpse/shard/whatever in a skeery dungeon right next to the uberunderlord? We'll dispatch a Level 99 Brawnmeister to escort you safely to it and back to the newbie yard.
    • Tour Guide- Want to see all the cool sights in the game? We'll provide you with safe escort.
    • Quest help - Last quest item near a mob that's just to uber for you? We'll get you help.
    • Group help - Tired of fellow players who jack your groups, can't play their class, act like idiots, get your character killed? Need just one more character to round out your group? We'll send out 2,3, as many characters as needed to get the job done. You get the exp, you get the loot, we fight for you (to the "death," if that's what it takes to get your quest done and keep your character safe)
    • Entertainment - Are you lonely? Need someone to "keep you company" in the Owerly Inn? We'll send a member of the race/gender/alignment of your choice to a location where you can "converse" in private.
    • Match Making - Need to hook up with someone who has similar likes and dislikes both in-game and RL? Take our Xanthian Compatibility Survey and we'll find the right troll for you!
    All the controversy goes away because the secondary market company becomes a broker for services, not items. No more question of who owns in-game geld/items/whatever. It's no different than paying someone to help you mow the lawn.

    Note: My exposure to MMORPG-ing is limited to EverQuest 2; do your own mental translation to the MOG of your choice.