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Desktop Linux Summit Highlights

mo writes "The Desktop Linux Summit has just concluded in San Diego. There were a number of exhibitors, including Novell, AMD, and Mozilla. I've put together a summary of some of the more interesting announcements and booths at the conference. Highlights include a Linux-only 3D game, DRM-free music services, and a new Asterisk GUI."

3 of 416 comments (clear)

  1. Re:Hey I've got some ideas by Lisandro · · Score: 4, Interesting

    For #3 check the Freekdesktop specification.

    Basically, different toolkits and DE will still exist but they aim to standarize stuff to increase interoperabiltt between DEs; from stuff like common configuration files, proper metadata support, menu files, and trash can management to more complex like drag-and-drop between tookits, control embeeding and (finally) proper clipboard functioning.

    This has the potential to end a lot of nightmares for program instalation and interoperability, no matter for which desktop you write them.

    Most major desktop enviroments are embracing the Freedesktop specifications: KDE and Gnome among them. XFCE 4 deserves a nod too for being one of the most FD-compliant desktops available.

  2. Why should I switch to Linux? by Anonymous Coward · · Score: 4, Interesting

    (This isn't a troll, I just want to see some clear arguments.)

    I'm a fairly heavy Windows user. For about 90-120 minutes a day, I check email through Thunderbird, browse some sites with Firefox, chat on Gaim and XChat, and download my daily dose of Mercury Theatre[1] with Azureus. I use Sygate Firewall and AVG Anti-virus, and I rarely have a problem.

    Why should _I_ switch to Linux?

    [1] Mercury Theatre is in the public domain, so this isn't a warez-related post.

  3. Driving Simulator - Help Wanted by KrackHouse · · Score: 4, Interesting

    I'm working on a cross platform(Linux | Mac | Win) driving simulator. I'm confident it's going to be a success is due to our use of 3rd party libraries to aid in development but how long it takes depends on how much help we recieve. A lot of aspiring OSS developers aren't aware that high quality libraries exist to aid in development of increasingly complicated games. We get to focus on the driving dynamics and not arcane shader technology because our graphics engine simplifies it.

    Check out our image gallery for a look at the shadowing capabilities we're taking advantage of. If you or anybody you know are C++ gurus and have a love for driving and/or Open Source Software please consider lending a hand. Say hi on irc... irc.boomtown.net #motorsport

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