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MMOG Currency Seller Owns Media Network ?

The interview on Okratas we mentioned yesterday was mostly funny. Game currency seller IGE responded to the honest (if ham fisted) questions of a reporter with harsh marketroid speak. A reporter at Warcry responded with his own reactions, expressing publicly some of the distaste the average MMOG player has for IGE. Since then threads started last week in various online communities have started to appear on online news sites, shedding some more light on uncomfortable realities about IGE. Namely, that the currency seller apparently owns gaming media outlet OGaming. Read on for more.

Ogaming is a hub site much like Warcry, with a sub-site about most of the major Massively Multiplayer Games out there. Some enterprising /whois work by the original author of the WowCensus thread led him to realize that OGaming was registered with the same street address used for IGE's New York Office. OGaming's registration information was updated on the 10th, and now displays the name and address of a proxy registration service. Further damning is the thought that at one point a page on the Ogaming site claimed to own Thottbot.com, a universally respected and utilized tool for World of Warcraft in-game information.

The page that once claimed this (an advertising page) is now blank, with the words "under construction" displayed there. The Internet Archive's last update for ogaming.com is this time last year, so there is no way to check on the authenticity of that claim. If it is true it's disquieting to say the least. Thottbot is a massive database of in-game quest, item, character, and drop frequency information. Thottbot's information was gained through the goodwill and work of World of Warcraft players. The popular UI enhancement, Cosmos, included a plugin that sent information from the user's playing experience back to Thottbot. This included locations of enemies, the types of loot dropped, items the character had, and other specific details. While Thottbot claims to only keep information that is pertinent to other players, with the revelation that they may be owned by the disreputable IGE their trustworthiness is out the window.

This revelation didn't stay quiet for long, with MMOG sites CorpNews, Grimwell.com, and Allakhazam all creating discussions of their own about this weighty topic.

The authenticity of this story is hard to prove or disprove at this point, with the OGaming.com and Thottbot.com domains having a proxy listed under their contact information. But if it's hard to believe that IGE would go to the trouble of owning a media outlet and a popular plugin, think again. Garthilk writes "Cindy Bowens, community manager for Sigil Games online and Vanguard: Saga of Heroes, outlines their stance on secondary market items, and how they deal with IGE. Most interesting is the fact that IGE approached Sigil, and had offered to cut Sigil in on the revenue that IGE might make in the future."

Update: 02/15 20:07 GMT by Z : Drey pointed out in the comments that, at least for the time being, Google still has a cache of the page listing Thottbot as an Ogaming site.

11 of 268 comments (clear)

  1. harsh marketroid speak? by jbellis · · Score: 4, Insightful

    Huh, I just re-read the interview to be sure, and it seemed to me that IGE was quite reasonable in their responses. Even the "PR mouthpiece" ones.

  2. Reputations by flibuste · · Score: 3, Insightful

    I still don't understand what makes IGE disreputable

    They have found a niche market where they can make a lot of money. If it works, fine. Nobody's being harmed or spoiled - they are not breaking any law, so what's all the fuss about that?

    They sell in-game content, which purchase the game provider prohibits? Well, fine again, don't buy it if you don't want your game account cancelled.

    For all the rich idiots that buy 100 gold in World of Warcraft for 45 USD. Fine again! Have fun! Spend your money!

    1. Re:Reputations by Trillian_1138 · · Score: 3, Insightful

      I'll bite.

      As the interviewer in the previous article (which I believe this article summary links to) compared it to, if we're playing monopoly and I land on Boardwalk, I owe the owner (lets say it's you) $2000 with a hotel. Not chump change. But if I can turn to the banker and slip him five *real* dollars in exchange for $5,000 Monopoly dollars, I have violated the rules of the game (possibly, depending on your reading of 'no gifts') and undoubtedly violated the spirit of the game.

      Likewise, MMORPGs are designed to have a specific amount of money in the economy and a specific number of items, distributed in a specific fashion. While the amount of gold in a game is effectively infinite (if you spend time 'farming' you can sell items and drops for as long as you want) it is assumed that the ammount of gold/items you have will at least somewhat relate to the amount of time you've spent playing. This does not take into account gifts or guilds helping new members out, but friends giving a couple gold is not going to effect the economy on the same scale as someone buying 100,000 gold off eBay.

      So, in a sense, people *are* being harmed by such 'reselling' of in-game items, in the very broad sense that it throws off what was hopefully a carefully planned economy, put in play by the developers.

      In a more down-to-earth sense, farmers disrupt my ability to play the game. Ignoring the fact that I think it's "unfair" (a very subjective term, I admit) for someone to buy the latest Sword of Pwning +10 from eBay, the item was obtained by killing monsters, and thus preventing 'real' players (another subjective term) from killing them and obtaining the items/gold.

      World of Warcraft (the MMORPG I am currently playing and thus most familiar with) solves this partially by implimenting 'instanced' dungeons, where every party in the dungeon gets their own 'instance' of the dungeon, with seperate monsters and such. This allows each party to fight through without the posibility of running into other players. While this is a great sollution on a small basis, it does not prevent a gold/item reseller from farming in a high-traffic area, or an area with important quest-related NPCs.

      On an entirely different issue, saying "hey are not breaking any law, so what's all the fuss about that?" is just stupid. Even if you don't think selling items/gold from MMORPGs on eBay immoral, saying that it's moral because it's *legal* is disgusting. I am in no way comparing selling a WoW item to any of these things, but slavery, preventing women from voting, segregation, preventing blacks from voting, husbands beating wives, and torture have all at some point been legal. Again, I am *not* comparing MMORPG item reselling to any of these things. Merely pointing out that legality does not indicate morality, nor the other way around.

      Just my thoughts.

      -Trillian

  3. Re:Non-player by flibuste · · Score: 5, Insightful

    people with lots of real-world money can achieve in games what normally takes hard-working players a long time to accomplish.

    Sad to say, but it sounds just like the real life. Replace "game" by "university" and you get one such example.

    So basically, people blame IGE for being just one more company servicing the "rich people"? I don't see any difference with what I see everyday in the capitalist world.

  4. Hey, Children! by Bios_Hakr · · Score: 3, Insightful

    One day, you'll grow up and move out of mom's basement. On that day, you'll see that the real world is not fair. People who wine about it generally get crushed.

    You may consider it unfair that I can spend an hour on e-bay and get an item that took you months to earn.

    I consider it unfair that I have to work 50+ hours a week.

    So, I'll make you a deal: You spend 50+ hours a week doing something else besides Fishing and Skinning in WoW, and I'll stop spending real money for virtual items.

    They say there's a PA for every moment in your life:

    http://penny-arcade.com/view.php3?date=2004-12-3 1

    But look at this as reality. You and I started the day it went live. Now you have a nice mount and I just made 25.

    Your unfair advantage is that you are willing to play constantly.

    My unfair advantage is that I have a good job.

    Until there is a law that says the world has to be fair, I guess we are both fucked.

    --
    I'd rather you do it wrong, than for me to have to do it at all.
  5. Re:Non-player by Anonymous Coward · · Score: 4, Insightful

    I don't see any difference with what I see everyday in the capitalist world.

    And that is exactly why so many are opposed to IGE and other such operations. When you start blurring the line between game and reality, you lose a lot of what makes a virtual world so exciting to begin with. I want to play a game, not log into "DnD sponsored by EBay". IGE, farmers, sweatshops, etc. just suck all the fun out of the experience for me. Particularly when you're talking about an RPG, as most MMOs claim to be, introducing such real-world influences just corrupts the feel of the world. I mean, roleplaying doesn't have to mean using "thee" and "thou" all the time, but it seems to me that at a bare minimum, you would "play the role" of a character within a fantasy world. When that character starts making financial transactions with beings from another dimension, and when the finances of the player have more effect than the actions of the character, it just doesn't appeal to me anymore.

  6. Re:Non-player by Anonymous Coward · · Score: 3, Insightful

    How is that a problem with IGE? It sounds like the game's screwed up if it's possible for 30-40 people to prevent anyone else from getting the item.

    If play like that is against the TOS, then the GMs should enforce the TOS. If it isn't against the TOS, then maybe it should be.

    If the GMs aren't enforcing the TOS, then maybe people should just stop playing the game.

    Sounds to me like this is a problem that the developer should be able to solve, not something that has anything to do with the market for in-game items.

    Basically, it sounds like people are actually complaining against in-game griefing, not people selling items outside the game. Selling items outside the game should be OK. In-game griefing should be solved by the GMs in-game. If it isn't, then the players should simply quit playing the game, if the GMs aren't doing their job.

  7. let me get this straight... by CAIMLAS · · Score: 3, Insightful

    Let me get this straight. Because there's someone that is performing perfectly ethical and legal activities which disagree with the twisted gamer philosophy and political bent (IE, that this is wrong), we're having a smear campaign of sorts on slashdot, pointing out his legit company in the field which can now be DoSed and who knows what by those that are immature enough to bitch about something this trivial?

    Urg. My head hurts.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  8. I'm new to all this and don't get it.... by sumbry · · Score: 4, Insightful

    I haven't played a MMO since SWG first hit, so I'm just now gettting what Thottbot, IGN, etc is... but here's my question:

    If paying real money for in-game items is cheating, then isn't using an out-of-game utlility to locate items in-game also cheating as well?

    Both involve doing something out-of-game that affects what's in game... This seems to me like the pot calling the kettle black!

    Obviously, since Thottbot is an add-on, not every player has it. So even though it's a free add-on, it still unfairly gives some players an advantage over other players, which is essentially what's being argued.

  9. Re:Non-player by vicviper · · Score: 4, Insightful
    How is that a problem with IGE? It sounds like the game's screwed up if it's possible for 30-40 people to prevent anyone else from getting the item.

    It is a problem only in part with IGE. From what I can tell, IGE is sort of like an item/money/account broker. Where they make their Real Life money from the transfer of In Game items/money/accounts. While IGE has claimed in the past that they don't employ others to retrieve the in game items, they certainly do facilitate the sale of these items no matter how they were obtained. In truth, it's the griefers who are the most noticable effect of the service that IGE provides.

    Selling items outside the game should be OK.

    I disagree because the world in game is affected directly by the amount of cash a player has outside the game. I see these types of games as closed systems where advancement comes with skill, and time invested.

  10. Re:Non-player by ultranova · · Score: 4, Insightful

    Also you analogy is flawed. It be more like fishing and having people camp a fishing hole. No one is cutting in line(immoral) in the game, they were there before you.

    It's more like buying all the food within a week's journey, and then selling it to people for outrageous prices. This is very immoral.

    You're analogue is flawed, because

    1. There's no other fishing holes - in real life there are.
    2. In the gameworld, the "fishes" are absolutely vital for fullfilling your purpose in life (gaining power). In real life they aren't.
    3. These people didn't just happen to be there first. They purposefully made a public resource scarce so they could release it a little bit of a time for a fee. This is immoral. It is analoguous to someone who lives in the desert hiring a bunch of thugs to keep anyone from getting into an oasis, just so he can sell them water (which he took from the oasis, just to make it more outrageous).
    4. Don't we already have enough psychopathic jerks screwing everyone else just to get a bit more for themselves in real life ? Do we absolutely must have them in the virtual worlds as well ?

    Point of the game is gather items and advance, there is no moral obligation for them to allow you a chance to advance.

    Actually, as a matter of fact, people do have the moral obligation of taking into account the consequences of their actions have on other people, and to try and minimize any negative effects. People who do not follow this obligation are called psychopaths (which, according to dictionary.com, means "A person with an antisocial personality disorder, manifested in aggressive, perverted, criminal, or amoral behavior without empathy or remorse").

    So yes, there is a moral obligation for them to allow you a chance to advance.

    Furthermore, don't forget that they aren't just refusing to help you (which would be within their rights to do) - they are actively keeping you from advancing (which you could do just fine without their harassment), unless you pay them a certain amount. This is Mafia tactics.

    Also if they didn't sell the items for real money but instead traded the items for other items in the game would you still be complaining? Trading items is perfectly legit in the eyes of the people who run the games.

    "Trading items" and "creating an artifical shortage in supply by keeping anyone else from getting to the item just so you can sell it" are a bit different, don't you think ?

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.