MMOG Currency Seller Owns Media Network ?
Ogaming is a hub site much like Warcry, with a sub-site about most of the major Massively Multiplayer Games out there. Some enterprising /whois work by the original author of the WowCensus thread led him to realize that OGaming was registered with the same street address used for IGE's New York Office. OGaming's registration information was updated on the 10th, and now displays the name and address of a proxy registration service. Further damning is the thought that at one point a page on the Ogaming site claimed to own Thottbot.com, a universally respected and utilized tool for World of Warcraft in-game information.
The page that once claimed this (an advertising page) is now blank, with the words "under construction" displayed there. The Internet Archive's last update for ogaming.com is this time last year, so there is no way to check on the authenticity of that claim. If it is true it's disquieting to say the least. Thottbot is a massive database of in-game quest, item, character, and drop frequency information. Thottbot's information was gained through the goodwill and work of World of Warcraft players. The popular UI enhancement, Cosmos, included a plugin that sent information from the user's playing experience back to Thottbot. This included locations of enemies, the types of loot dropped, items the character had, and other specific details. While Thottbot claims to only keep information that is pertinent to other players, with the revelation that they may be owned by the disreputable IGE their trustworthiness is out the window.
This revelation didn't stay quiet for long, with MMOG sites CorpNews, Grimwell.com, and Allakhazam all creating discussions of their own about this weighty topic.
The authenticity of this story is hard to prove or disprove at this point, with the OGaming.com and Thottbot.com domains having a proxy listed under their contact information. But if it's hard to believe that IGE would go to the trouble of owning a media outlet and a popular plugin, think again. Garthilk writes "Cindy Bowens, community manager for Sigil Games online and Vanguard: Saga of Heroes, outlines their stance on secondary market items, and how they deal with IGE. Most interesting is the fact that IGE approached Sigil, and had offered to cut Sigil in on the revenue that IGE might make in the future."
Update: 02/15 20:07 GMT by Z : Drey pointed out in the comments that, at least for the time being, Google still has a cache of the page listing Thottbot as an Ogaming site.
Frankly this looks very disturbing to me. I'm not saying IGE is going to break into accounts. I'm saying they are getting lots of information they can sort to find the best spots to farm various items and then use that to flood the market. I for one will not be using thottbot any longer.
I'm a regular FFXI player. I just noticed an announcement regarding the suspension of accounts of known violators of the TOS on PlayOnline (the DRM-client-thingy that FFXI runs through). So I log in, do a few searches and not one of the usual known gil-sellers on my server is online. I wonder how badly this is going to hurt their margins.
If everyone gets banned off ebay within an hour of their MMORPG item listing, but one seller mysteriously has 10 pages of gold selling on every sever, what do you think is the case. Especially considering the amount of gold being sold would be impossible to obtain without the main company creating it. Also consider this seller is selling this same style for two different MMORPGS(DAOC/AO).
My only guess is that some MMORPGS give selling rights and items to select individuals for a deal. I've done the math, the market this guy had was $100,000 a month, so it wasn't so trivial a company would ignore it.
So don't be suprised if these sellers are actually 'financed' in virtual goods by the MMORPG companies themselves. The key is that they don't want the public to find out or it could negatively impact the MMORPG's image.
God spoke to me.
It undermines the spirit of the game "Monopoly". It does not undermine the spirit of the meta-game being played by (in this case) Parker Brothers against other board game manufacturers. If being able to buy Boardwalk for $5 makes Monopoly more fun to play, odds are greater that I'll buy Monopoly. (And if it makes Monopoly suck, I'll be less likely to buy the game.)
IGE (and SOE and Blizzard) are all playing the same MMMORPG, the object of which is to use the MMORPG market to make RL money. MMORPG Producers sell the ability to play WOW, SWG, EQ, EQ2, and so on. IGE sells the ability to more easily play the aforementioned properties.
If the MMMORPG were a game of Monopoly, I would start with representations of sheep (gamers), squares (producers such as SOE or Blizzard), houses/hotels (properties such as SWG or WoW), credits (dollars), bling (in-game loot, in-game credits), and bits (software).
The market has yet to the extent to which folks like IGE make MMORPGs "more" or "less" fun. Consequently, MMORPG producers are still experimenting with the question of whether to ban eBaying for credits, or to encourage it. (An interesting question: how many dollars would you have paid SOE for a Jedi out of the box, rather than craptastically grinding your way through a year and a half of, umm, craptastic grinding, only to find... well, more craptastic grind at the end of the tunnel?)
The MetaMMORPG - how to get the most bucks from the gamer, while not completely eliminating the fun and thereby killing the goose that laid the golden egg - has just begun. Game on.
Among all the slashdotters having high opinions on that topic, WHO actually has the experience of using such a "service" to advance in a game?
As a hard-core player who just doesn't have time to play, I'm curious what exactly you really gain from it. Satisfaction? Time? What?
That's not to say farming won't become a problem and such, but Blizzard also incorporated enough in-game money sinks (buying skills, mounts, etc.) that I think inflation from farmers will be slower to develop in WoW that in other games.
Finally, keep in mind that the ultimate way to stop farming and such is to play on a PvP server -- because if you don't like the farmer, you can round up a group of buddies to put an end to the farmers.
I don't begrudge the selling of accounts or in-game items. I think that if someone wants to leave a game and get rid of their in-game resources and make a few bucks, that's cool.
The problem arises when people make this a full-time job. They create new accounts or acquire them, then strip them or build them up, then sell them. One person sits in his room with 12 computers all running a program called MacroQuest farming high level items.
When this happens, the game is flooded by materials churned out at a rate much higher than would naturally occur, and the in-game economy suffers.
There are purists, who play for the love of the game, who love the staisfaction of a job well done and knowing "everything I have, I earned it through patience and time." These are the people who play MMORPG's in character, who don't ask others to guide them through quests without having to do the work.
There are (believe it or not) other people in the world, who just like to kick a**. Never mind whether I earned it or not--I want to be able to play with the shiny cool toy. These are the people who love first person shooters, with the cheat codes on please.
I don't think one group is inherently better or worse than the other. They simply have different objectives in "what they want in the gaming experience." Given that objectives vary, this seems primed for self-selection. Set up "purist" servers and "wahoo" servers, "nice" servers and "wild wild west" servers. Different rules for behavior and language, different levels of enforcement. And let players choose where to play (or, at least, which kind of server to play on).
Someone selling gold on a "purist" server will not have much of a market, and so won't bother--they'll be selling on the "wahoo" servers, where there is a larger customer base more willing to pay.
Of course, the issue here is with lamerz, who will play on the purist server just to be a jerk to everyone, hoping for a bigger reaction. But my argument is that having different levels of behavior being tolerated on different servers makes it easier to enforce rules--"purist" servers have less open tolerance of such behavior, so it's easier to ban or otherwise sanction players who don't abide...
What is really going on is that people are playing different games within the MMO - some are playing the Advancement Game, and for them, people who buy stuff are cheating. But people who are playing the Exploring Game or the Socializing Game only see the advancement as a means to an end - in the case of the latter, it may be a way to keep up with friends.
:)
That's just about the smartest thing I've ever seen anybody say on the subject of farming.
Personally, I tend to play the "roleplaying game."
In EverQuest, I had a character named "Iwalk", who was an even cleric with a very simple ethos:
1. Never run. It's undignified.
2. Never fight. Hurting people is beneath me.
3. Heal people if they want me to.
I played the character up to about level 8 or so (and that took weeks) while strolling leisurely through the forest. Some were amused by my quirky character, and dozens tried to explain to me how I was playing "wrong" because it would take longer for me to "level up" doing what I was doing.
All of my exp came from delivering mail for the bard's guild (a newbie quest which merely involved going from one place to another with "mail"), and from rare people chosing to invite me into their group, in spite of the fact that I told them up front that I would neither fight nor run. (Some of them were stunned when they discovered that I meant it. They would try to "lead" me to some hunting ground or another, only to turn around at the end of their jog and realize that they left me about a half-mile behind.)
I got almost nothing "accomplished" in that vitrual world, but man was it ever fun. I felt a lot like Kwai Chang Caine, walking among the cowboys of the Old West, who can't understand why he doesn't carry a gun or eat meat like regular folks.
In fact, next time I log in to WoW, I think it's about time I bring the character concept back.
Information wants to be anthropomorphized.