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Online Gaming Addictive?

gihan_ripper writes "The BBC has a discussion on the addictive effects of online gaming. Reports come from Liz Woolley of Online Gamers Anonymous, and a gamer, Lynn Hall. Liz blames EverQuest for the 2002 suicide of her son Shawn, noting that game manufacturers hire employees with psychology degrees in order to make their games more addictive."

6 of 169 comments (clear)

  1. Yup by Reo+Strong · · Score: 4, Insightful

    Just the same as driving fast, having sex, using caffine or tabacco, and gambling are addictive...

    As long as you have the choice to stand your dumb ass up and leave, leave it the hell alone. When did it become OK to have no self control?

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    "Never attribute to malice that which can be adequately explained by stupidity." -Anon.
  2. Re:Luckily WoW has no staying power... by blighter · · Score: 4, Insightful
    I don't see the problem with your vision of the hardcore mmo fans leaving for EQ2 while the more casual gamers hang out and enjoy WOW.

    It strikes me as kind of odd to believe that unless you plan to devote your life to a game then you are not a "true" player of the game and have no business having a game in the genre that you can enjoy.

    It's good, I suppose, that you've found something you enjoy so much that you actually want to spend a dozen hours a day doing it, but the fact that others only want to dabble in it shouldn't threaten you and if you don't enjoy games that cater to them, what's wrong with just not playing them?

    In short, I guess I just don't see the problem. It seems like you really wanted to love WOW but found that it just wasn't enough for your outsized involvement in these types of games. Okay, so what? You've found a game in EQ2 that meets with your approval. So WOW isn't for you and EQ2 is. Where's the problem?

  3. Re:It's True by kaellinn18 · · Score: 5, Insightful

    So what is the point in any game? Don't you have anything better to do with your life than move little circles around on a board (checkers) or try and throw a sphere through a hoop (basketball). I mean, seriously, that's a pretty cynical way to look at the whole thing. When you get down to that level, what's the point in anything? What's the point in life? People play MMOs and other games because they think it's FUN. Your definition of fun may differ from someone else's, but that does not give you the right to belittle what others choose to do. People need to escape the mundane reality they constantly work in to keep themselves alive. If they choose to do it via an MMO, a sport, or a bottle, that's their decision. I really don't see your point here, other than the fact that you don't like to do it.

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  4. Before the bashing ensues by inkless1 · · Score: 4, Insightful

    I've actually exchanged some emails with Woolley for a past online column I wrote that mentioned her son. So before the normal rabid gaming reaction begins, let me state that she is a very nice and intelligent woman. She suffered a great loss and is trying to make something good out of it.

    That said, I still don't agree with some of her positions. I think she's gotten some bad information from certain psychologists who poorly compare the brain chemistry of someone having a really instense experience to that of crack cocaine - which is simply sensationalist hyperbole.

    As several will note, anything can be addictive. People can form a fetish relationship or obsessive fascination with almost anything - it's not a reason to start banning or regulating everything that fits on a shelf. We should be more worried about mental health in our culture on a general basis. Why is going to a therapist still such a blemish? And of course, who can afford it? Video gaming itself is just a symptom of these kinds of problems. You could try to ban gambling, but that won't really help a gambling addict.

  5. Re:Luckily WoW has no staying power... by servognome · · Score: 4, Insightful

    This genre is not for the casual, nor the impatient. It really isn't for the younger teens, and it's definitely not for the FPS, RTS, or action gamers. It is for fiends who like to grind away and quest away for years with the goal of creating a truly sick, sick character.
    To say "It's only an MMO if it is hardcore," is pure elitism.
    While you may not have liked the simplicity of WoW, I in fact preferred it over the pure grind of EQ2. I also prefer the atmosphere of WoW which is more quest oriented, tying things back to helping the world, while EQ2 is more focused on just mob killing. Ultimately, the downtime in looking for a group in EQ2 ruined the game for me.
    That's not to say EQ2 was a bad game, I just wasn't the audience for it. The genre can support both casual and hardcore fans. I think what has been proven there is a significant market for both hardcore and casual players, and that no single game is able to adequately capture the needs of both groups.

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  6. They shouldn't be banned, but... by TRACK-YOUR-POSITION · · Score: 4, Insightful
    As soon as someone mentions the addictive qualities of video games, everyone activates their libertarian defensiveness shield. Which is an understandable response, given the tendency of some governments to ban "addictive" things kids like and old white guys hate. (I'm only a few years from becoming an old white guy myself, but whatever.)

    However, the audience for video games seems to keep getting older and older, and I suspect we'll have video games for quite awhile.

    But ask yourself why you REALLY like to play video games. What's fun about these things? And how do you feel about those reasons?

    Is it because you want to face new challenges, socialize, and observe a new fantasy world? I doubt think anyone can argue these things are unhealthy, in moderation.

    Or is it because you want the sense of accomplishment that comes from the level-up hamster wheel, which rewards you primarily for playing longer rather than playing better? Is it because your seeking an escape from reality?

    (One could argue that these games give us the detachment from self that eastern religions advocate. I suspect otherwise, but that's far too complex to think about here.)

    There was a scene from Minority Report in which someone was spending time in a virtual reality simulation of his peers praising him for receiving an imaginary reward. How much of the attractiveness of these MMORPGs comes from the very same desire for false success?

    Things shouldn't be banned because they are unhealthy, but you shouldn't defend the healthiness of something just because someone is trying to ban it. The worth of an activity is in the eye of the beholder, but you shouldn't discard your own judgment just to spite people you disagree with.

    Free yourself of all prejudice and bitterness, then ask yourself whether a desire for pre-programmed, treadmill success is healthy? Are you a better person after you have finished, or are you just older?

    And, if any games developer happens to come down with an odd case of misplaced utilitarianism in capitalist world, maybe you should ask yourself what effect your game has on people. There are certainly MMOG games that lack any explicit level treadmill. Second Life comes to mind.

    The human desire for fun exists in order to stretch our mental and physical abilities. Yet so many things we call "fun" actually contract these abilities. Worse, things we do to "relax" like watch television or smoke leave us even more stressed out and tired than when we started. The Taoists encourage us to be relaxed and alert, yet so many times we Westerners are entranced by our anxieties. We've grown so used to that state that for "fun" we invent new anxieties to entertain us on our computer and television screens.

    Trying to stop it with lawsuits and laws is laughable, of course. But that does not stop my mourning.