Wearable PC with an Artificial-Reality Helmet
Roland Piquepaille writes "In this short article, InformationWeek writes that 'two sexy technologies that flamed out five years ago -- wearable computers and artificial reality -- are combined in a new training-development system' for the military. This system, developed by Quantum3D, includes a binocular head-mounted OLED display and head-leg-weapon motion-tracking systems, integrated with a vest-worn tactical visual computer. It runs under Windows XP and is compatible with the 802.11 a/b/g wireless networking standards. It will be used by the infantry to train soldiers, but it looks so complex that I would need intensive training just for using it. Read more for other details and an illustration of the full scary system."
-1, Roland
Building HMDs is not rocket science. Back in the early 90s (when I did this kind of research) we used LCD displays purloined from the new portable TVs that were coming on to the market. Sega used 2 320x240 displays (left and right). The focusing system for the eyes (so you don't need to wear glasses, which you can't with most HMDs) is very similar to what you might find in a pair of binoculars. Add an orientation sensor (yaw pitch roll) and that's really just about it. Oh, and you may want a pair of headphones.
;-)
Seriously, this isn't rocket science. We manufactured test HMDs in my garage for a year and a half, using off-the-shelf components. That said, my focal plane can now do things that are downright unnatural - because we used some very odd lensing stages which, well, didn't always work perfectly.
But again, these things really aren't safe for any sort of extended use. 20 minutes, a few times a week, is all that anyone could really hope to tolerate without producing unpleasant side-effects.
All things considered, I think that heads-up displays are far better, because they only add to the real world, rather than substituting something for it. That's where I'd like to see this sort of development go.