Gaming With a Headmouse?
seanbhoy writes "Do you have any information on games that can be played by myself? I am disabled from the neck down, and use a headmouse to access the Internet, etc. To get an idea of my disability, I have almost the same injuries that Christopher Reeve had. Can you point me in the direction of similar would-be gamers and computer users? Also do you have any information on games that may work with the headmouse I use?"
I have not used one myself, but as I understand it, head mouse selections are made by hovering on the spot you want to select for a second. You configure it to read a pause of a certain length over an active spot to be a "click."
This means a slower response time, which makes "twitch-based" shooters a bit of a challenge, but then again, for somebody who has as many challenges to overcome as the author of this question, it might not be beyond the bounds of reason.
Personally, I'm rooting for big advancements in non-invasive brain interaction systems. Many of us are living longer, so the chances of all of us spending part of our lives partially or completely disabled continues to climb. Computer games might offer a great way to push the envelope in this field. Were I a gaming programmer or a biofeedback specialist, I would be awfully tempted to write a grant proposal for a project along these lines, and see if some University wanted to fund it.
Information wants to be anthropomorphized.
It's a matter of care. A dyslexic bloke I know generates very coherent documentation, emails etc - especially when compared to his peers. Why? He *knows* he has limitations and checks everything he writes three times. His peers just bang out their emails etc and hit "send" with no editing/spell checking etc, because they are not aware of their imperfections.
Engineering is the art of compromise.
Having humor about one's disability is an ability, not a disability.
dude...