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Sony Admits to PSP Button Flaws

Apparently despite the original company line, there are indeed problems with the buttons on the PSP handheld. Sony has announced that they will repair the small number of units affected for free, and Tech Japan has the details. From the article: "The defect occurs in part of the initial shipment of PSP units and is caused by excess plastic not being completely removed during the molding and manufacturing process of the outer cabinet. As a result, when a button is pressed, it can become caught on the excess plastic and not return fully to its default position."

2 of 77 comments (clear)

  1. Re:[] button? by Toddarooski · · Score: 2, Interesting

    Is it possible that the "square button not over the sensor" thing is just a big red herring? As far as I understand it, the off-center sensor was being blamed for the button stickiness. If, in fact, that problem is due to extra plastic (or, more likely, can be fixed by altering the plastic without moving the sensor), then is there anything wrong with the off-center sensor?

    For five bonus points, say "off-center sensor" 10 times fast.

    --

    "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

  2. Re:Sony get it right by Doomstalk · · Score: 2, Interesting

    The, gamers dont want graphics or plot stance.

    Uh, if you compare the Gamecube and the Playstation 2 in graphical capabilities, the GC beats the pants off of it. Sony is the one lagging on the power front of the current generation. As for plot, I for one am growing weary of your typical over-wrought video game plot. My friends and I have been having a lot of discussions lately of how sick of the "These X (where X is a number of 3 or greater) people are the only ones capable of saving the world/universe/creation at large" plot structure we've become. I'm not saying that a good game plot isn't possible, just that a bad one can be a significant impediment to enjoyment. If you don't have a grandiose plot in mind, and your game doesn't need it, don't try and shoehorn one in.

    The lack of voice acting.

    With the low quality typical of today's video game voiceovers, I personally take this as a blessing. Even some of my absolute favorite games ever have problems with voice acting quality (some of the NPCs in Deus Ex... *shudder*). If they can afford quality voice talent and direction, I'm all for it. But if they can't, I'm more than happy to let my imagination do the job.