Rasterman Responds To Seth And Havoc
An anonymous reader writes "Rasterman, of Enlightenment fame, has responded to Seth Nickell and Havoc Pennington's blog entries, which were in reference to this previous article. about Next gen X rendering. Raster says: 'Well it seems the XDevConf has produced some interesting blogs and discussion. I'm a bit sad I was not able to attend (no funding at all), as there seems to have begin a lot of discussion and moves in directions we in Enlightenment land have been going for years, and are likely far ahead in. I guess this means we haven't been able to share our experience in this. Maybe next year. Anyway the point is that this has started up some musings from Seth Nickell and Havoc Pennington related to this. This is great - finally people are beginning to take seriously what the Enlightenment crowd have been talking about for years.'" (Note: the previous post was about Nickell's post, not the other way around.)
Frankly, I don't think there _is_ a speed issue with X11. There are performance issues on XFree86/XOrg with some (many) drivers, AFAIK mostly due to limited developer time and limited access to hardware. The fact that the current software RENDER implementation is not signficantly optimised, and few drivers implement RENDER hardware acceleration, does not help.
Working on my NVidia equpped box here (GeForce Ti, nvidia drivers, but for 2D 'nv' is almost as good) X is much snappier than I usually find WinXP to be. Turning on RENDER acceleration has helped a lot.
I'm sure folks will bring up the "because of the network" myth up here, so let's get this straight - any slowness in X is not because of network support. Go ask Keith Packard, I'm pretty sure he's been rather clear on the matter more than once. My personal, very much non-expert understanding is that most performance issues peope experience are due to limited hardware acceleration and inferior drivers.
If you don't believe me about how much difference the hardware and drivers make, go find an S3 based system, preferably S3 Trio32/S3 Trio64, and compare it to a PCI-based (to keep it fair) NVidia GeForce 4 MX on the same hardware. It's like they're two totally different computers - the change is jaw-dropping. I use thin clients a lot, so I care strongly about video performance and tend to notice these things.
It's also worth noting that hopefully many of these plans will lead indirectly to performance improvements, by making RENDER acceleration and RENDER optimisation pretty much mandatory.
X. Is not. Network Based.
Not on the local machine. For local displays it doesn't use any networking at all. It uses UNIX pipes which are very fast and also DRI (Direct Rendering Interface) to talk directly to the video hardware.
I wish this myth would disappear. X only uses networking when using it over a network.
University - a box of academia nuts.