Slashdot Mirror


Pushing The 512MB Barrier On Video Cards

Hack Jandy writes "Remeber your ancient TNT graphics card that had 16MB of memory? ATI is pushing the texture barrier by incorporating 512MB in their newest X850 video card lineup. The catch? Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB as the cards are 'intended to demonstrate the next-generation capability to gamers." An anonymous reader points out that Gainward (which sells NVidia-based graphics cards), will shortly introduce its own 512MB card, according to Hexus.net.

3 of 525 comments (clear)

  1. translation by British · · Score: 5, Insightful

    Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB as the cards are 'intended to demonstrate the next-generation capability to gamers."

    Translation: Even though it's not practical, we'll sell it since gamers will buy it.

  2. Re:512 is better by NanoGator · · Score: 5, Insightful

    "If my email tells me anything, size DOES matter."

    Seeing as how most of the 'realism' of a 3D game comes from detailed textures, yes, size of texture ram does matter.

    --
    "Derp de derp."
  3. Re:512 is better by maglor_83 · · Score: 5, Insightful

    I find most of the realism comes from the physics engine. The texture just makes it look a bit prettier, but by no means makes the game any better.