Troika Games Closes
Voodoo Extreme has the story that talented development house Troika Games has closed its doors as a result of lack of funding for future projects. Rumours of their closure have circled for the last week or so, but today's announcement makes the closure official. Troika is best known for its table-top RPG adaptations, such as The Temple of Elemental Evil and games based on Vampire: The Masquerade. From the announcement: "We want to thank all of our fans for their support these past seven years, it has really meant a lot to us that there were people out there who enjoyed our games enough to create fan-sites and follow our progress as a company. But we especially want to thank all of our employees - we had the pleasure of working with the some of the most dedicated, hard working, creative people in the industry, and we really appreciate all that they did for Troika."
I'm surprised that their games didn't attract enough attention from EA and Activision to get bought out in a situation like this. There must have been more to their lack of funding than meets the eye...
"No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
This is why its more important than ever to support smaller independent studios.
Why? Support the studios that make the best games.
If everyone supports a small studio, they become a big studio, then the same people will hate them for it. People start businesses to make money. If you turn capitalism into a social cause, you're just making person A rich as opposed to making person B richer. If you want to fight a fight and feel good about yourself, go volunteer your time to disadvantaged youths or something.
Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
I'm a huge fan of a fat manual.
This might be slightly O.T. but with the passing of Black Isle and now Troika, I can't help reflecting on the fact that both of these studios IMHO were the only ones out there that spent enormous time and energy in creating beautiful offline content to accompany their games.
Arcanum was a great game. And one of the reasons I have huge respect for Troika is that they didn't just stop there:
That Arcanum manual was a work of art.
------ The best brain training is now totally free : )
I don't think it's the market, I think it was Trokia's extreme sucking. No not in the games they chose to make, not in how they decided to do the gameplay or anything, those were excellent. The problem was in the programming. ToEE was so buggy it was unbelievable. In it's inital state, the game was practically unplayable. After two patches it was still riddled with bugs, and they showed no intrest in updating it. Frustrated fans finally set to work on it and made an update that got the game pretty close to what release status should be.
I haven't played Vampire, but I understand it's in a similar boat.
There is a market for RPGs, and they can make money, but part of that is that they must be well developed programs. I'd say this goes even more than many other games. I can deal with a fair bit of glitches in an FPS, I mean all I'm there to do is shoot shit. However an RPG is about character and story development, so things need to work right. If I can't, for example, loot a creature (common problem in ToEE) that really fucks things up.
While I'm sad to see them go, I have no illusions of who is at fault. They produced some of the buggiest code I've seen in a long time and it's no wonder people got frustrated trying to play it and sales were bad.