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Dead or Alive Creator Badmouths Tekken

Dead or Alive creator and leader of Team Ninja Tomonobu Itagaki spoke with 1up.com about the DoA series, tournaments, and other fighting games. He had some very pointed things to say about Tekken 5. From the article: "First they put in all of these half-finished "features", then they take them right out again. Tag fights, elevation differences, walls. I don't know if it's because they're impatient, or because they lack the ability, but no matter the reason those guys are a pretty weird bunch. Any of those things would have become a bonafide feature if they took the time to do it right."

2 of 63 comments (clear)

  1. Right to talk by Apreche · · Score: 5, Insightful

    Because the creator of such a fantastic fighting game like DoA which boasts a bouncing boobometer as a game innovation has a right to talk about which fighting games are good and bad. Not that Tekken 5 is any masterpiece.
    Street Fighter 2 CE, Soul Calibur (any), Mortal Kombat II and maybe Virtua Fighter are still the defining games of the genre. All the other fighting games are just wanna-bes.

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  2. I almost wish DOA *didn't* have the breasts... by Chris_Jefferson · · Score: 4, Insightful

    While that title might look shocking, wait just a few sentances :)

    I've always thought Dead or Alive's playing was far superiour to Tekken. In Tekken the only way to play well seems to be to memorise a fixed set of increasingly long combos, whereas dead of alive feels much more flexable (sure, you can still learn combos, but it feels much less like you are forced into a small fixed number of patterns.)

    While I do love the breasts and semi-nakedness of DoA, it makes it much harder to convince people that there is one of the best 3d 1-on-1 beat-em-ups under there as well :)

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