Intel's Dual-core strategy, 75% by end 2006
DigitumDei writes "Intel is moving ahead rapidly with their dual core chips, anticipating 75% of their chip sales to be dual core chips by the end of 2006. With AMD also starting to push their dual core solutions, how long until applications make full use of this. Some applications already make good use of multiple cpu's and of course multiple applications running at the same time instantly benifit. Yet the most cpu intensive applications for the average home machine, games, still mostly do not take advantage of this. When game manufacturers start to release games designed to take advantage of this, are we going to see a huge increase in game complexity/detail or is this benifit going to be less than Intel and AMD would have you believe?"
AFAIK memory latency/bandwidth is currently the limiting factor in conmputation speed. Dual core processors will not change this, but make the gap even bigger.
Understanding is a three-edged sword. --Kosh
I don't know if it has been referenced here before, a very interesting and enlightening article : http://www.gotw.ca/publications/concurrency-ddj.ht m
The XBox2 and Gamecube are both already known to be using POWER/PowerPC derivatives. Besides which, chip contracts for new consoles are the sort of thing that get worked out an amount of time in advance measured in years, and they're usually not bought from quite the same stock that PC OEMs are buying from. Intel's plans for their mass market "by late 2006" lineup really couldn't have any impact on the console world at all at this moment.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
all else equal.. two cores, two times the power, two times the heat..
You haven't been paying attention! Go back and read this article again (about AMD's demo of their dual core processor). While you're at it, read the related /. article.
The dual core processors use nowhere near double the power and produce nowhere near double the heat.
-- Steve