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More Powerhouse Designers on Next-Gen Xbox

Just a few days after the announcement that the creator of the Final Fantasy series was joining Microsoft Games Studio, Voodoo Express has the news that more venerable designers will be joining the company. Yoshiki Okamoto and Tetsuya Mizuguchi will be teaming up with Microsoft Games to produce titles for the next generation Xbox. From the article: "Microsoft is now happy to announce that the driving creative minds behind the likes of Resident Evil, Rez, Street Fighter and Space Channel 5 have joined forces with the company to create exciting new titles for the Xbox Next, primarily designed to attract Japanese gamers to the system:"

2 of 83 comments (clear)

  1. Microsoft meddling? by MilenCent · · Score: 5, Interesting

    Will MS let them work and make the games they want to make, which are not always commercially successful, even in Japan?

    Bungie may seem to be instructive, but they're making Halo, arguably the system's saving grace -- it's easier to keep hands off of something which is extremely popular. Even so, I've seen people complain about Halo 2 that the story looks stretched out in order to make a Halo 3 possible. Also remember Rare, who's only released ONE, fairly lackluster, Xbox game since getting bought by Microsoft.

    The temptation to meddle will be great for Microsoft's managers, but if they can overcome that then this is probably excellent news for their new system.

  2. Designed to Attract Japanese Gamers... by GaryPatterson · · Score: 4, Interesting

    Wow. Games designed primarily to attract certain people.

    I bet we'll see anime-style characters, with huge eyes, tiny mouths and weird icons appearing next to them to indicate emotions. Maybe they'll have special moves like flying or fireballs. Who can tell?

    But what's next? When we're targeting specific groups with games, why not design games for other groups? How about a game set in the US 'hoods with streetwise urban R&B African Americans vying for top spot on a rap chart. Or maybe target that lucrative Hispanic market with a game based around getting out of Cuba or from South America into the good old US of A.

    I can see it now. Commitees set up to determine the makeup of focus groups, who in turn will be asked for all the features they want in a game. And then the designer will collate those features and pump out code and artwork, and hey presto! Another demographic added to the score.

    Heaven forfend that a designer might have their own ideas or goals. They are subservient to their masters now - the focus groups, the demographic, the marketing people.

    I can't wait to see more gaming ideas put up by marketing people. After all - we all know they have the best ideas, and they'll make the best games.

    Remember Poochy from The Simpsons?