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More Powerhouse Designers on Next-Gen Xbox

Just a few days after the announcement that the creator of the Final Fantasy series was joining Microsoft Games Studio, Voodoo Express has the news that more venerable designers will be joining the company. Yoshiki Okamoto and Tetsuya Mizuguchi will be teaming up with Microsoft Games to produce titles for the next generation Xbox. From the article: "Microsoft is now happy to announce that the driving creative minds behind the likes of Resident Evil, Rez, Street Fighter and Space Channel 5 have joined forces with the company to create exciting new titles for the Xbox Next, primarily designed to attract Japanese gamers to the system:"

23 of 83 comments (clear)

  1. Microsoft meddling? by MilenCent · · Score: 5, Interesting

    Will MS let them work and make the games they want to make, which are not always commercially successful, even in Japan?

    Bungie may seem to be instructive, but they're making Halo, arguably the system's saving grace -- it's easier to keep hands off of something which is extremely popular. Even so, I've seen people complain about Halo 2 that the story looks stretched out in order to make a Halo 3 possible. Also remember Rare, who's only released ONE, fairly lackluster, Xbox game since getting bought by Microsoft.

    The temptation to meddle will be great for Microsoft's managers, but if they can overcome that then this is probably excellent news for their new system.

    1. Re:Microsoft meddling? by superpulpsicle · · Score: 2, Insightful

      I give M$ alot of credit for trying hard. But what they are doing is nothing new. Sony has always acquired creative minds in the industry. They do it so often, they make no public announcement about it.

      If M$ really want to really hog up the video game space, they need to buy companies out with exclusivity. Go buy Capcom, Rockstar, SquareEnix.

      Learn from the EA/Ubisoft ownership problem. You might have stake in the company or have a few famous architects working for you. But unless you claim that company yours entirely, you don't have 100% control.

    2. Re:Microsoft meddling? by AaronBrethorst · · Score: 2, Interesting

      You haven't seen demos for Conker - Live and Reloaded yet, then, have you? This is an abso-fucking-lutely gorgeous game (except for the big splatters of blood and squirrel vomit that end up on the TV)...

      --
      No, but I used to work for Microsoft.
  2. What is MS offering that Sony isn't? by MBraynard · · Score: 5, Insightful
    Why isn't Sony or Nintendo going after these guys? Or are they and did they get out-bid?

    Note that these are individuals that were lured or companies that were wholly the support staff of an individual.

    Also, it isn't clear what is meant by 'aligned' or 'teamed up.' Are they now on staff of MS Games? Are they agreeing to exclusive titles? Or are they just agreeing that anything they make will come out on Xbox along with PS2/3/Nintendo R?

    The only thing to conclude from this is that MS is serious about knocking down the paper door to the Japanese market.

    1. Re:What is MS offering that Sony isn't? by king-manic · · Score: 4, Insightful

      Seems like the spin doctors have spun "Ted and rob are going to make a game for xbox2" to "Ted and Rob have signedon to make an amazing new project for the xbox2".

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:What is MS offering that Sony isn't? by PhotoBoy · · Score: 3, Interesting

      I think if MS had secured an exclusive on Capcom games like Resident Evil they'd be telling us that. The whole "joined forces with the company" sounds to me like Mizuguchi and Okamoto are going to executive produce some games. i.e. MS will make the game, and the Capcom guys will then give them suggestions and feedback.

      This could be something similar to Hideo Kojima's interaction with Silicon Knights on Metal Gear Solid: The Twin Snakes. If it is like this then it suggests that Capcom have committed their resources to developing primarily on PS3 (and maybe Revolution) and that this is the best deal MS were able to get out of Capcom.

  3. I can see it now.... by LordPhantom · · Score: 3, Funny

    Thunderhead (or some other "cloud"/"Squall" derivative)
    "Wow - that looks like a save point"
    --
    Would you like to save??
    (YES) (NO)
    --

    Saving...........
    Error: *** Stop: 0x000000 ED (0x86371900, 0xC0000032, 0x00000000, 0x00000000) Microsoft has not paid our fine devlopment staff enough to ensure stability in your shiny new FFXXI game... please reboot to start your game over!

  4. Hold off... by grub · · Score: 4, Funny


    Sounds good, but I won't be buying one until Team Xecuter is designing product for the xbox2.

    --
    Trolling is a art,
  5. Voodoo Express? by sw33tjimmy · · Score: 2, Informative

    I hope that was an intentional screw up. VE might not be the website it once was, but it should at least be known by its rightful name (Voodoo Extreme).

    --
    Get Virtual.
  6. Huge article mistakes by Anonymous Coward · · Score: 5, Informative

    First, just like others pointed out in the original /. story, Sakaguchi Hironobu-san didn't "join" Microsoft Game Studios, the same way he didn't "join" Nintendo. His studio, Mistwalker, simply announced that they were developing two games for the Xbox's successor, just as they are also working on Nintendo DS software.

    Second, these two venerable designers will not be "joining the company." Zonk's very next sentence almost corrects this, but it is in no way accurate to describe any of these three men as being employed by Microsoft. That would imply things that are not true, such as development exclusivity (which itself implies absolute faith on the part of these men in Microsoft's business model, which has yet to be determined beyond just making games for the Xbox's successor).

    Really guys, you have to be more careful with the way you read Microsoft press releases. "Joined forces with" != "joined." This is the second time /. has made this implication, the first being in the original write-up of similar circumstances with Sakaguchi.

    Finally, meh. It just means that the Xbox's successor will finally offer at least a few more Japanese-style games like those that have been available on PS2 and GameCube for years. These announcements are "hey, us too" affairs, not "booya, in your face Sony and Nintendo" kinds of announcements. After all, both Sony and Nintendo have had/still have good working relationships with all three of these fine developers as I type this. This is about MS catching up, akin to Peter Molyneux saying to Nintendo, "I want to make a GBA game, and you can use my name in your PR." Boring. Next story.

    1. Re:Huge article mistakes by fondue · · Score: 3, Informative

      Save your breath. Item after item posted by Zonk are riddled with factual errors or simply links to baseless rumours from the most laughably disreputable 'news' sites. They're never corrected or removed.

      Slashdot Games is a joke, and it's only serving to make general /. readers with a casual interest in games MORE ignorant than they were before.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    2. Re:Huge article mistakes by Babbster · · Score: 5, Informative
      Obviously, the posted article is weak, especially in its links, though also for being regurgitated press release material. That being said, this particular article isn't factually incorrect at all. Of course, the link that SHOULD have been used is this one which points at the press release right on Microsoft's own website. (This one provides a similar release for the announcement about Sakaguchi referenced by others' comments.)

      While none of the mentioned people are now actually working FOR Microsoft, the fact that they are now being published (and, presumably, at least partially funded) by Microsoft is significant. Smaller developers have only so many resources to devote to projects and the fact that they're developing Xbox Next exclusives is a big deal in that it will be a lot more difficult to simultaneously develop other games for the other various platforms (ask Lionhead about "B.C." and trying to keep too many balls in the air).

  7. Wow! I bet they make as many games by the_skywise · · Score: 4, Funny

    for the XBox as Rare has!

    Although Conker should be out just in time before the XBox 2 gets released...

  8. Re:Wow! I bet they make as many games by gl4ss · · Score: 3, Interesting

    well..

    ms's point (traditonally?) is not to buy them to make a shitload of great products for them..

    rather to buy them to keep them from making shitload of good products for everyone else.

    when halo 6 is the only game in the block everyone will have to buy it, and it only.

    --
    world was created 5 seconds before this post as it is.
  9. beautiful by rnd() · · Score: 3, Insightful

    It's beautiful how capitalism works. Microsoft's shareholders want to make money, management chooses video games as an avenue, and then puts shareholder dollars to work recruiting the best possible minds. Think of how powerful that is. I can't wait to buy my next gen XBox when they come out.

    --

    Amazing magic tricks

  10. beautiful? hideous by biryokumaru · · Score: 2, Insightful
    but it doesnt work.

    as many people have pointed out, the great minds (eg rare, bungie) microsoft has recruited in the past have not actually produced any truely quality products since "joinging forces" with microsoft."

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
    1. Re:beautiful? hideous by SuiteSisterMary · · Score: 2, Informative
      Now I'm not saying it sucks, but it's not a higher level of excellence. It's an older pc repackaged into a smaller box, with usb controllers, the first of which were halariously huge. Nothing higher level about it (for better or worse)

      Why do people insist on comparing the Xbox to a PC? Compare it to it's market competitors; the GameCube and the PlayStation 2. Who the fuck CARES that it's a repacked PC? An average Xbox game still looks and sounds better than a top-flight PS2 or GC game, and that's the important part. Throwing in a hard drive, while it seems to us an obvious move, is a revolution in the console world. I still shudder at brand new, top-flight RPGs on the PS2 that have...save points.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:beautiful? hideous by scot4875 · · Score: 2, Insightful

      An average Xbox game still looks and sounds better than a top-flight PS2 or GC game...

      Umm, bullshit? You might be able to get away with that statement if you left the GC out, but I've not seen anything on the XBox that can compete with Resident Evil 4 graphically -- and that's only one example. ...and that's the important part.

      Umm, wrong. I won't even bother explaining this one.

      --Jeremy

      --
      Jesus was a liberal
    3. Re:beautiful? hideous by JFMulder · · Score: 2, Informative

      Ninja Gaiden is by far the most gorgeous game I've played in this generation of consoles, especially in widescreen 480p. RE4 comes close second tough I have to admit.

  11. Designed to Attract Japanese Gamers... by GaryPatterson · · Score: 4, Interesting

    Wow. Games designed primarily to attract certain people.

    I bet we'll see anime-style characters, with huge eyes, tiny mouths and weird icons appearing next to them to indicate emotions. Maybe they'll have special moves like flying or fireballs. Who can tell?

    But what's next? When we're targeting specific groups with games, why not design games for other groups? How about a game set in the US 'hoods with streetwise urban R&B African Americans vying for top spot on a rap chart. Or maybe target that lucrative Hispanic market with a game based around getting out of Cuba or from South America into the good old US of A.

    I can see it now. Commitees set up to determine the makeup of focus groups, who in turn will be asked for all the features they want in a game. And then the designer will collate those features and pump out code and artwork, and hey presto! Another demographic added to the score.

    Heaven forfend that a designer might have their own ideas or goals. They are subservient to their masters now - the focus groups, the demographic, the marketing people.

    I can't wait to see more gaming ideas put up by marketing people. After all - we all know they have the best ideas, and they'll make the best games.

    Remember Poochy from The Simpsons?

  12. Re:Wow! I bet they make as many games by h0mer · · Score: 2, Insightful

    I never see anyone mention the possibility that Rare has been working on Xbox2 projects and they will launch with the system? I bet E3 will answer the question as to what the hell Rare's been doing since being bought out.

    --


    I'm on top of my game like I'm standin' on Xbox.
  13. Re:Wow! I bet they make as many games by the_skywise · · Score: 2, Funny

    Which is great news for those of us who have XBox 1's...

  14. Re:Press Release Confusion by bVork · · Score: 2, Informative

    Okamoto has done FAR more than what is listed. First, he really did develop the original Street Fighter 2. Not to mention Final Fight. Before then, he worked at Konami and made games such as Time Pilot and Gyruss. The thing is, Mobygames only tracks home games. Okamoto developed the ARCADE version of Street Fighter 2. Though the omission of his Resident Evil credits is odd. He was 'general planner' on Resident Evil 1. Mobygames isn't 100% reliable.