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ESRB Adds New 'Tween' Rating

The Entertainment Software Rating Board announced yesterday that it was adding a new category to the entertainment software rating format. The new "E10+" "would mark games that might contain moderate amounts of cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes." This puts the category between "E" and "T", and allows for racing games with violent crashes and superhero violence.

32 of 114 comments (clear)

  1. Excellent. by Grey+Ninja · · Score: 3, Insightful

    That means that overprotective parents will actually allow their kids to play the next Smash Bros. game. It irritated the hell out of me that they rated SSBM as Teen, and it irritated me even more that retarded parents actually listened to the rating on the game.

    1. Re:Excellent. by Mr.+Competence · · Score: 2, Insightful

      ...and it irritated me even more that retarded parents actually listened to the rating on the game.
      Yea, because we all know that Slashdotters want the government to regulate what children see not their parents. Heaven forbid that parents use the rating system to determine what they allow their kids to look at!
      My kids know that they can't play Teen games unless I individually approve them. If there is any question then they ask me and I say whether they can or not. If I can't evaluate it then they have to wait to play it until I can. (Security defaults to disallow)

      I forget, what was your point again? Were you against using provided tools even if they were imperfect?

      --
      Those who open their minds too far often let their brains fall out.
    2. Re:Excellent. by gameboyhippo · · Score: 5, Insightful

      I don't think parents are overprotected; I think they are being cautious. Of course I would rather see a more complex rating system for movies and games. Basically it could have on the front of the box something like this:

      l **
      i *
      v *
      e
      s ***

      That is v is violence, s is sexual themes, l is language, e is for evil or demonic themes, and i is illegal or harmful behavior. Then underneath it could highlight some of the things parents should be cautious about in the movie or game.

      Thus we can take a game such as Zelda.
      l
      i
      v **
      e *
      s
      Contains Mild Fantasy Violence
      Contains Ghosts

      Parents can then judge right away whether the want that game. Just as another example we can take Sonic Adventure 2: Battle
      l *
      i *
      v **
      e *
      s *
      Contains Mild Lyrics
      Contains Resisting Authorities
      Contains Fantasy Violence
      Contains Sports like Violence
      Contains Mild Romantic Themes

      If we used a rating system like that, parents could more easily pick out the right movie/games for thier kids based upon their moral values of what kids should be exposed to.

    3. Re:Excellent. by Toddarooski · · Score: 3, Interesting
      We had a bar chart like that many years back. It was the RSAC rating system, where several different thermometers measured how much violence, sexual content, and naughtly language appeared in videogames.

      As you may have noticed, it's not around anymore. My guess is, it was too confusing for people. All that information is nice for some people, but a lot of parents just want to know, "Is it okay to buy for my 10-year-old, or not?" Frankly, I'm not sure I could look at your bar charts above and, without reading the titles of the game, know whether they were appropriate for kids or not.

      Personally, I think the current ESRB system, with one big rating, along with several reasons why it got that rating ("Graphic violence", "Suggestive themes", "Super-exaggerated boobie animation", etc.) is probably a good comprosmise.

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    4. Re:Excellent. by Grey+Ninja · · Score: 4, Insightful

      Indeed. Summed up my thoughts exactly, and even added the footnote I was going to include. ;-)

      To continue that thought though, I might add that I was brought up in a free thinking environment, and I was free to watch, play, or read anything I wanted as soon as I was old enough to do so. (About 5 years old). My parents chose not to simply shelter me from the "bad stuff" like most parents, but to give me guidance on that sort of thing instead. As a result, I grew up much more prepared for the world than my peers.

      I personally wish that the world would do away with the archaic belief that sex, violence, and profanity are unfit for children to know about. I believe that knowledge is power, and kids should have all that they want.

      But yes, my original point was that there's absolutely nothing wrong with SSBM, and it just irritated the hell out of me to see parents blindly following the ratings without using any other form of judgement. I believe that people should think for themselves instead of just trying to get some letter on a box to think for them.

    5. Re:Excellent. by realityfighter · · Score: 5, Insightful

      I overheard this conversation in my local Target while I was trying to find something to spend a gift card on.

      Girl: Um....What about this one?
      Mother: Diabolo? Isn't that a devil game? Why don't you get a book with your money instead? All these games are too violent.
      Girl: But I want a game! Oh, I like this one, mommy! (Picking up a copy of Roller Coaster Tycoon.)
      Mother: (sarcastic) Are you sure? But you don't kill anybody in this one. (Puts RCT back on the shelf, picks up a copy of Spider-Man 2.) How about this one? You can kill this guy on the box here.

      Similarly, when my boyfriend showed his mother the gameplay in Animal Crossing, she said, "I bet nobody really plays this game. It doesn't have any shooting." It's a sad thing when the parents are so convinced that video games are bad, they go after the violent games because they can't think of games having any other appeal. Geesh.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    6. Re:Excellent. by bitwiseNomad · · Score: 3, Insightful

      Good idea. I think maybe I could improve on it a bit. Here's a rating system that I think would be useful to parents trying to choose a video game for thier child. It consists of five categories of things that may be harmful to children, M-O-D-U-P:

      M - Misrepresentation of non-western ideas as being evils.

      O - One dimensional characters and/or one-sided plot which may promote the conception that ideas and people are either singularly good or singularly evil.

      D - Discourages personal autonomy and encourages mindless groupthink.

      U - Unhealthy treatment of sexual themes including but not limited to an aversion to romantic or sexual attraction between characters.

      P - Propogation of traditional gender roles including but not limited to submissive women characters which may give young children unreasonable expectations of love and sex.


      There is another rating system that I would like to see on games. I would like to see it not to protect children, but to protect adults who know nothing about specific games from buying or renting them if they are bad. I submit the following rating system, A-B-C-D-E:

      A - Advertising - Game has had an unusual amount of advertising money put behind it.

      B - Bad or Horrible Voice Acting.

      C - Cutscenes constitute a statistically significant percentage of game play time.

      D - Derivative of well-known first person shooter game.

      E - Execution - Loading Times longer than 3 seconds and known glitches at shipping time.

      --

      Light is filtering down from above. Would you like to use DIVE?
  2. Cheer This On! by Landaras · · Score: 3, Insightful

    Remember, the more the industry self-regulates and (supposedly) empowers parents to make informed decisions, the weaker the argument for government decency regulation.

    - Neil Wehneman

    1. Re:Cheer This On! by LordEd · · Score: 3, Informative

      The only problem is that when the parents forget to make informed decisions, they'll just find someone else to blame REGARDLESS of the attempt to inform them.

  3. Why don't they just specify an age? by LordNimon · · Score: 4, Insightful

    Why bother with all these abbreviations? Why don't they just specify a number from 0 to 18 on the box, indicating the minimum age. If they had done that in the beginning, they wouldn't have need to introduce this new rating level. They could have just used "10".

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
    1. Re:Why don't they just specify an age? by Walkiry · · Score: 3, Insightful

      It's much easier if you just have a few "standard brackets" of where a game should fall, simply because that way you can have clear guidelines of what should go where. If you subdivide too much (like, the differences between a 13 and a 14 years game would be pretty darned small) you create a problem when it comes to actually classifying a game, whereas this way both the consumer AND the developer know much better what the games are adjusted to.

      --
      ---- Take the Space Quiz!
    2. Re:Why don't they just specify an age? by The+Eagle+Maint · · Score: 2, Insightful

      I don't think the purely age-driven rating system would work because not every 10 year old has the same level of maturity. One kid may be able to handle mild lyrics and some violence, knowing full well that it's not real and he shouldn't repeat anything he sees or hears. Another may run around screaming curses and imitating the game like an idiot, because he doesn't know any better.

      The current system gives an approximate age group to give you an idea of what level of maturity is needed (T meaning 13+, M meaning 17+, etc.) When they added the descriptions (Mild cartoon violence, Sexual themes, Strong Lyrics, etc.) I think they completed the system. Not only do you get an idea of what age group should be playing the game based on the 1 letter rating, but you can make an informed choice by looking at the exact reasons it is rated this way.

      I've said this before, and I stand on my point; If parents took more care into raising their kids responsibly, knowing what is wrong and what is right (or at least within reason), no further additions to the system would be necessary.

      I'm going to end my post saying I see way too many parents not giving two thoughts to what their children do/say/play, and that's what I base my opinions on. Unfortunately I think this is becoming the norm, so maybe, for this reason alone, a new 'dummy' rating system should be implemented for idiot parents who can't be bothered with raising their kids correctly.

  4. Good move by castleguardian · · Score: 3, Insightful

    This is a rating that has been sorely needed, IMO. Parents shopping for games for their not-quite-teenaged children may balk at picking up games rated "T", but also do not want to get most of the "E"-rated games that only pre-schoolers would enjoy. Most (not all of course) 8-12 year olds have outgrown Bob the Builder, Barbie, and other Cute & Cuddly (TM) characters and shows. They want to start sinking their teeth into whatever their big brother/sister or parents are doing...it's simply a stage of their growing up. This will defintely help parents puchase more age-appropriate games. Smart move, ESRB.

    --
    --- Welcome my son, welcome to the machine.
    1. Re:Good move by MarkGriz · · Score: 3, Informative

      " but also do not want to get most of the "E"-rated games that only pre-schoolers would enjoy"

      E-rated games are not only for preschoolers. E stands for "everyone". Gran Turismo 4 is rated E, and is surely a game that appeals to kids and adults. Dismissing an E-rated game as "for preschoolers" is missing the point of the rating system.

      Having kids myself though, I do agree that the new rating is a good idea.

      --
      Beauty is in the eye of the beerholder.
  5. Basically, Almost No 'E' Games Anymore by Anonymous Coward · · Score: 2, Interesting

    Heck, even Mario games have some cartoonish, fantasy violence. I guess that will get them a 'Tween' ranking now.

    So what would qualify as 'E'? I guess puzzle games (not Super Puzzle Fighter, though) and stuff like Mary Kate and Ashley games.

    1. Re:Basically, Almost No 'E' Games Anymore by Arctic+Dragon · · Score: 4, Funny

      Mario eats potentially-dangerous mushrooms, kills turtles by stomping on their heads and does incredibly stupid stunts, such as jumping over bottomless pits and sliding down flag poles. I think it's time we slap a "not suitable for anyone" rating on the game.

  6. Upcoming ratings by Anonymous Coward · · Score: 4, Funny

    ICU2+ Excessive nudity
    IML8! Discusses teen pregnancy

  7. Cartoon violence by FirienFirien · · Score: 4, Insightful

    Why does 'cartoon violence' mean 10+? From what I remember of the kiddie cartoons (tom and jerry, coyote vs roadrunner, etc etc), they're about 70% violence and 30% preparation of violence; it's funny,(Laugh.) because it's toon violence.

    And now the games industry says only ten year olds and older are the appropriate category for it? What? This also implies that before now, it was higher? (Yeah, where have I been. I just never needed to look at or understand the reasoning behind)

    If kids watch cartoon violence regulated by their parents, the same levels should be taken to games. As the cartoons become more realistic, then sure - but as the adult is still the regulator, this 10+ seems incomprehensible.

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  8. Tween defined . . . by Dausha · · Score: 2, Funny

    Come on, "tween" is for those in their "twenties." That is, if you're twenty-four, you're a tween-ager. Trying to apply this to pre-teens is absurd.

    --
    What those who want activist courts fear is rule by the people.
    1. Re:Tween defined . . . by Mephij · · Score: 4, Informative

      Tween was coined by J.R.R. Tolkien in LOTR as a hobbit between the ages of 20 and 32. That is, a hobbit too old to be a Teen and to young to be considered adult, thus Be'tween'. Thus, the term tween somewhat predates Mary Kate and Ashley

    2. Re:Tween defined . . . by Pleak · · Score: 2, Funny

      You are both wrong. Tween is a detergent polysorbate used to stabilize purified protein derivative (PPD) solution used in skin testing for tuberculosis exposure.

      http://en.wikipedia.org/wiki/Tween

    3. Re:Tween defined . . . by Chemisor · · Score: 2, Funny

      > Thus, the term tween somewhat predates Mary Kate and Ashley

      This depends on where Tolkien's Universe is in time on our scale. If it discusses the distant future, then Mary Kate and Ashley could easily be the Hobbits' distant progenitors. They are both rather short...

    4. Re:Tween defined . . . by jensen404 · · Score: 3, Insightful

      Since hobbits live longer than humans, a hobbit tween is equivalent with a human teen.

      Twe(e)n'ties

  9. Re:Isn't this a little redundant? by NintenDoctor · · Score: 2, Informative

    E was not created to fill a new niche - it was a replacement for the K-A rating. It's similar to how the NC-17 rating superseded X.

    --
    I've moved on.
  10. Violent Superhero racing games by a1englishman · · Score: 2, Funny
    allows for racing games with violent crashes and superhero violence.
    I've yet to see a racing game with any super heros, let alone superhero violence.
  11. This is good news. by porkchop_d_clown · · Score: 2, Insightful

    As a parent of a teen and an 8 year old, I find the 8 year old constantly frustrated at why some games are off limits but not others, even though they are all rated "T". (Yes, I actually check the games on a case by case basis).

    To be honest, I'd prefer a game rating system similar to the toy rating system - something that measured difficulty/playability rather than simple violence. I mean, there's nothing in FF7 that my daughter shouldn't see or hear, but that doesn't mean she's capable of enjoying it.

    1. Re:This is good news. by ThePolkapunk · · Score: 2, Insightful

      To be honest, I'd prefer a game rating system similar to the toy rating system - something that measured difficulty/playability rather than simple violence. I mean, there's nothing in FF7 that my daughter shouldn't see or hear, but that doesn't mean she's capable of enjoying it.

      FF7 had cursing, a whorehouse, sexual innuendos, and implied sexual situations. Would you be ok with your 8 year old daughter seeing or hearing all of that?

      --
      Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
  12. Re:I wonder by blueZhift · · Score: 2, Interesting

    Actually Katamari Damacy gets a rating all its own as it is quite disturbing! A lot of fun, but definitely disturbing!

    It will be interesting to see if any games in current release rated as T are retroactively rated to E10+ if appropriate. Obviously, this has serious marketing implications of the sort that drove the PG-13 movie rating's creation. The E10+ rating should result in a little upward tick in revenues as the group of "acceptable" games grows.

  13. Still Doesn't Tell Parents Anything by stinkyfingers · · Score: 4, Insightful

    What is acceptable for 16-year-olds isn't necessarily acceptable for my 16-year-old. What is acceptable for 10-year-olds isn't necessarily acceptable for my 10-year-old.

    The basic flaw of age-based rating systems - this in includes movies, too - is that parents should know their kids best and determine what is most appropriate for them. A Mormon 13-year-old probably is going to be scandalized by relatively tame material.

    That's why ratings should be based on content - language, sexuality, violence, etc. That way, that special population who think it's okay for games and movies to contain gratuitous violence, but absolutely no sex know which games to buy their children.

    1. Re:Still Doesn't Tell Parents Anything by TheoB · · Score: 2, Informative

      Actually, justification for the rating is on the box, usually on the back at the bottom of the ratings box, in the form of qualifiers like "Cartoon Violence," "Mild Language," or "Drug Use."
      http://www.esrb.com/
      IMO, the ESRB has a much better system than film or TV: the (extremely challenging) problem is teaching people about it. They can make the qualifiers more prominent, but it's hard enough trying to teach every mom who comes into Wal-Mart what a "T" means.

    2. Re:Still Doesn't Tell Parents Anything by Walker_Boh_Druid · · Score: 2, Informative

      I'm a teenager myself, and i find that games ratings don't really seem to matter. No games store i have ever bought something in has asked my age, and i don't think they care. Neither of my parents ever check what games i buy, and its the same for all of my friends, will it really make that much of a difference?

  14. For Those Of You Who Are Confused About "Tween" by jpiggot · · Score: 2, Funny

    This is actually a very clever legislative compromise...we can still steal cars, sell drugs and kill hookers in Grand Theft Auto, but now the game stars Mary-Kate and Ashley Olsen.