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Fun Tabletop Games?

Mr. Ghost asks: "My friends and I have recently been in the market for a good new boardgame or other tabletop game. We have worked through the gamut of games like Axis & Allies, Supremacy, and War! Age of Imperialism. More recently we have been playing tile based games like Carcasonne and Settlers of Catan. I am looking for some suggestions on some new games we could get into."

18 of 583 comments (clear)

  1. Warhammer by Anonymous Coward · · Score: 2, Interesting

    Warhammer and Warhammer 40K are pretty fun. They do require a bit of a commitment though.

  2. Go by molecular · · Score: 2, Interesting

    mod me down to hell if you will, but might I suggest you try an old and established game: the game of go
    http://igs.joyjoy.net/
    simple rules, yet computers have no chance against any decent human. addictive.

    1. Re:Go by Anonymous Coward · · Score: 1, Interesting

      I'm gonna get modded down for this, but there are 17408965065903192790718823807056436794660272495026 35411948281187068010516761846498411627928898871493 86120969888163207806137549871813550931295148033696 60572893075468180597603 board states in 19x19 Go. Which means a computer is pretty much shit out of luck trying to predict an entire game. Pretty amazingly irrelevant, isn't it?

  3. How can you get tired of Settlers? by cbelle13013 · · Score: 3, Interesting

    That game was introduced to me about 3 years ago and my now fiance and I play it whenever we have friends over. Since I live in lovely Florida, we had about a month off of work for all the hurricanes. I showed my folks how to play, now my family has been hooked.

    Try getting one of the expansion, Knights of Cattan or Seafarers of Cattan.

    Another good strategy game thats fairly quick is Sequence.

    1. Re:How can you get tired of Settlers? by Shambhu · · Score: 2, Interesting
      It's random and success isn't very well linked to skill.

      It is true there are random elements in the game, but success _is_ well-linked to skill, IMO. But maybe not the skills you think a good board game should require. As another poster mentioned, and I commented on, Seilder is largely about managing your relations with other players.

      My main beef with it (the original, non-expanded, version) is that is a little short. It often seems to end towards what should be the end of the middle game.

      --
      Rome wasn't bilked in a day.
  4. Invent your own. by sbaker · · Score: 2, Interesting

    My son and I invent our own. The inventing process is at least 50% of the fun - and just occasionally, we come up with a really good one. For something totally off-the-wall, try 'Kniggits':

    http://www.sjbaker.org/paper_and_pencil_games/kn ig gits

    (The URL is poorly chosen - it's not actually a paper and pencil game).

    Gotta agree with the earlier post about the old Avalon Hill games - there were hundreds of them and 95% of them were really good. You should be able to find a zillion of them on eBay.

    For something fairly simple, we've had a lot of fun with 'HeroScape' (from Milton Bradley) - but complexifying the game no end by adding our own rules. Also 'Pirates of the Spanish Main' from Wizkids (buy at least 10 packs to maximise the fun).

    No list would be complete without mentioning Dungeons and Dragons - which is as much fun as the people you play it with - and is quite compatible with large quantities of alcohol.

    --
    www.sjbaker.org
  5. Go by checazzo · · Score: 2, Interesting

    Go is the most intense, addicting game I've ever played. Japanese rules are the rule-set we play by and it is amazing. If you have Mac OS X, check out Goban. For Linux, check out GNU Go. It is THE game.

  6. Age of Renaissance by Sweetshark · · Score: 5, Interesting

    Age of Renaissance is even better. Its like a improved version of Civilisation.
    http://www.boardgamegeek.com/game/26

  7. Ticket to Ride by Russ+Nelson · · Score: 2, Interesting

    http://www.ticket2ridegame.com, by Days of Wonder. We've been playing it at least once a day for the past month. Haven't worn it out from overuse yet.
    -russ

    --
    Don't piss off The Angry Economist
  8. One of my favorites is "Scotland Yard" by TaxSlave · · Score: 3, Interesting

    In Scotland Yard, one player takes the role of "Mr X" and attempts to evade the detectives. The playing area is a map of London, with routes marked in taxi, bus, underground, and ferry routes. Each player has a set of tickets they can use for each type of route. There are x of taxi tickets, y of bus tickets, and z of underground. Mr X is less limited. Mr X moves in secret, but every few turns, he must show himself.

    I always liked this game, when I played it as a kid. As an adult, I found a copy of it in the game store. I told Chris, the owner, that I had played it as a kid, but forgotten about it. When I saw it on the shelf, I had to have it. It didn't matter that it cost around $30 at the time.

    Chris informed me that this was a standard story. The game was rarely, if ever, advertised. Everyone who bought it did so because they had played it somewhere else, and found it hard to balk at the price. He said they had trouble keeping the game on the shelves. I believe it.

    The beauty of the game is that every person who plays Mr X will do so differently. Inspectors are individuals. Every game is different, though the map stays the same.

    Another favorite of mine is Empire Builder, but we're heading out to the truck stop for breakfast, so you'll have to do your own research on that one.

    1. Re:One of my favorites is "Scotland Yard" by wolf- · · Score: 4, Interesting

      Local Game store went out of business.
      Owner ran a 30% off sale. Picked up a new copy of Scottland Yard that day. Played it with the family, and they loved it. I wasnt sure if they would. My siblings and I played it for hours as kids.

      When I asked the owner why he thought business hadnt worked out, his answer was:

      "I wasnt sure why until this week. A lady and her son came in. The boy saw a game, and excitedly asked, 'mom, what about this one?' To which the mother replied, 'will I have to play it with you?' At that moment I knew that it wasn't that kids didn't want to play new games, but that parents didn't want to play with the kids"

      I'm going to miss that store. We have an entire closet here at the house full of games. About half of them are the basic games one can find at Toys'r'Us and walmart. The rest are the "what kind of game is that???" stuff that really challange the mind. I love it when my kids bring an "off the wall game" and want to learn how to play it. Cooties are still fun for a 5 year old, but when he drags out Zertz, Apples to Apples, or Blink I know that he is going to grow up with an edge over the nintendo playing couch potatoes. It may not be a financial advantage, but at least he will enjoy the stimulation that comes from trying new things, learning new things.

      --
      ----- LoboSoft specializes in Digital Language Lab
  9. Diplomacy by kale77in · · Score: 2, Interesting

    Diplomoacy is a game of negotiation, with up to seven players controlling the seven empires in Europe in 1870. None are powerful enough to survive if others turn against them, so alliances are necessary. The game rules are relatively simple, so the game is all about intrigue: it's about the deals you make with the other players, and whether they believe they can trust you. In each round, players go off into corners or other rooms, negotiate, refuse to negotiate, make public gestures, make agreements (verbal or written, open or secret), keep or betray confidences, gether information, sound out rivals, and perform joint military planning. Then they hand the written orders (for their troops) to the adjudicator. All players moves (including any betrayals) are all revealed simultanously, and the outcomes of all movements or conflicts are resolved. No dice are used. Easily the best group board game I've ever played, because of its cleverly psychological nature. It inspired a Chess variant I once designed along similar lines.

  10. Re:Diplomacy by Anonymous Coward · · Score: 1, Interesting

    I concur. This is easily the best boardgame that I've played. Even better than Machiavelli. Like Chess and Go and unlike Risk, there is no chance involved. However, success in Chess and Go is all about analytical skills, while Diplomacy balances the analytical skills with social skills. You have to have both to do well in this game. The strong social aspect of this game is also appealing to women, if you are looking for a co-ed type game.

    Another nice aspect of this game is that every player is always in the game. You still have the opportunity to come back and win even when on the verge of elimination. Few games offer this opportunity: usually in other games, once you've dug your hole at the beginning, it is very difficult to get out.

    This game should be a standard part of history and social studies courses. It would result in a better educated and informed voting public. It is a shame this isn't a more popular game in light of the U.S.'s recent foreign affairs exploits.

  11. Attack! by neolith · · Score: 2, Interesting

    Attack takes everything I like about Axis and Allies (different units with offensive/defensive capabilities, an economic system, naval combat) with everything I like about Risk (picking your own territory and more or less random unit placement for a less predictable tactics and strategy) and manages to avoid most of the bad stuff from both. It can be found at Toys R Us currently for about $20, or you can order it from http://eaglegames.net/ for $30.

    Best of all, if you like the basic game, which contains all the economic cards, land units, cards representing naval units, and a board representing the western hemisphere of the world, you can buy an expansion. The expansion contains plastic naval units with more complex combat rules, a political system (your governments can be fascists, communist, monarcy, or democracy, with different bonuses and strengths for each), and a board representing the other half of the world. The basic game is good for six players and three to six hours of play, the full game can support 10-12 for some all-day sessions.

    The games rules are fairly easy to learn in one go, although the implications as far as tactics go take a while to sink in. The units and board look great, and are large and detailed. The game single handedly reawakened my group's interest in the genre, bridging the gap between beer and pretzels and more serious wargaming. (I don't want to mislead the grognards, its still pretty beer and pretzels, but if all you've played is Risk and A&A, it can stretch you a bit.)

    Speaking of Risk, I also like the new Risk 2210. Its classic Risk, but with "hero" units that can roll eight sided die against the standard six, sea and moon bases to conquer, some battle and diplomacy cards (somewhat similar to Castle Risk), and nuclear devastation tokens that can completely alter the board from game to game. Its a pretty fun diversion for Risk fans.

    --
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  12. Re:I like Risk by puusism · · Score: 5, Interesting

    If you like Risk (or LotR Risk), you might want to check out my Risk probability calculator. You may even find that you should adjust your tactics. :-)

    --
    - Ismo
  13. Boardgame Recommendations from someone with 20+ by Anonymous Coward · · Score: 1, Interesting
    • Games that have no element of luck: Diplomacy, Chess, Go. Diplomacy is a classic, using a simple rule set and social-balancing to create an excellent game based on Pre-WWI European diplomacy. Gameplay for Diplomacy is usually 6 hours.
    • Illuminati: card-based game that uses social-balancing and is very entertaining (especially if you are current on your conspiracy theories). An excellent, very portable game that accomodates 4-6 players well. Gameplay is usually 2 hours.
    • Settlers of Cataan: a well-designed game that uses a reconfigurable hex-tile setup. Good for 3-4 players (6 if you buy expansion sets). Most of friends have really enjoyed this game. The Seafarers and Knights expansions are pretty good. Gameplay is usually 2 hours.
    • Iron Dragon: a mix of Railroad Tycoon and fantasy game. Very playable and easy for beginners (only 6 pages of rules). Erasable crayons are used on the board. Good for 3-6 players and gameplay is 2 hours.
    • History of the World: conquest through history and across epochs. It is well designed, but there are many pieces. Good for 3-6 players and takes 2-4 hours. Currently published by Hasbro.
    • Carlus Magnus: this is a good game for 2-4 people. It is a unique board layout with unique gameplay. It is also highly portable (all the bits can fit in two pouches).
    • Torres, Java, and other games from Rio Grande Games: all excellent games. Torres is a great one to start with, and allows upto 4 players IIRC.
    • Almost anything from Mayfair Games: they are also the publishers of Iron Dragon and Settlers of Cataan, mentioned above.
  14. Re: probability generator by Anonymous Coward · · Score: 1, Interesting

    Very interesting. Apparently the current rules help the defender slightly, but both models (and I mean the game models, not your webpage) are seriously bugged in the sense that a large attacking force usually wins against an entrenched enemy of greater size. This is almost never the case in real life, so I'm very surprised that that's how risk works. In the handfull of games I've played (all under the old rules), I assumed having an equal army meant I was safe from attack. Apparently my opponents made the same assumptions, because they only attacked me with larger numbers.

    I'll spare you the trouble of trying random numbers on the link provided by the parent. Here are the cutoff points where equal, -1 and -2 attacking armies usually win.


    Old rules:
    A1 vs D1 = 42%
    A2 vs D2 = 51%
    ...
    A7 vs D8 = 48%
    A8 vs D9 = 50%
    A9 vs D10 = 51% (10 v 10 = 61%)
    ...
    A13 vs D15 = 49%
    A14 vs D16 = 50%
    A15 vs D17 = 51% (17 v 17 = 65%)

    Current rules:
    A4 vs D4 = 48%
    A5 vs D5 = 52%
    ...
    A10 vs D11 = 49%
    A11 vs D12 = 51% (12 v 12 = 58%)
    ...
    A16 vs D18 = 49%
    A17 vs D19 = 50%
    A18 vs D20 = 51% (20 v 20 = 63%)

  15. Best tabletop game ever... by spankey51 · · Score: 2, Interesting

    http://www.princeton.edu/~mafia/rules.htm Very noisy game!

    --
    -ubuntu others as you would have others ubuntu you.