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Microsoft Announces XNA Studio

simoniker writes "Microsoft has announced XNA Studio at the Game Developers Conference in San Francisco. Based on Visual Studio 2005 Team System, XNA Studio is an integrated, team-based development environment tailored specifically for video game development, and will likely launch as a PC retail product early in 2006. Gamasutra has an interview with XNA's Chris Satchell with more details on what Microsoft sees as a solution for ever-expanding cost and complexity in game development."

5 of 49 comments (clear)

  1. This is just a market strike by the_skywise · · Score: 2, Informative

    VS .NET 2005 has implemented all sorts of bells and whistles for "collaborative" development which hasn't been getting much traction in the beta tests and this is just a respin of that to try to make it "sex-ay".

    C'mon, when the marketspeak says:
    "In answering this question, Satchell makes it clear that, while XNA Studio runs on Windows for development purposes, there's no reason why any exported data shouldn't be used anywhere, much as Visual Studio data can be compiled for many purposes. However, Microsoft has built or is building more tools closer to the run-time end of the business to give XNA Studio users significant ease in building content for Microsoft platforms, because exported XNA Studio data can be specifically designed to work with these tools."

    That's standard Microspeak for "Yeah, .NET can run on any platform just like COM could."

    While this isn't a bad thing, the reality is that it would be FASTER to develop on a platform where the API's were open and the tools put out open and WELL DOCUMENTED file formats that anyone could make tools in the tool chain for.

  2. Re:Go Away... by ZephyrXero · · Score: 4, Informative

    Nope, Bungie did.

    There's nothing I hate more than when someone says a game is made by a publisher...that's like saying, oh hey man, did you hear that new Sony song? Yeah, man but what about the new Dreamworks album? Or, those Warner Brothers sure know how to direct a good movie...

    --
    "A truly wise man realizes he knows nothing."
  3. Re:XNA is their new weapon by kirkb · · Score: 2, Informative

    You want to really "help" the gaming industry? Start working on Open GL instead of Direct3D.

    No troll intended, but how will this help the community? How does DirectX not suit their needs? Sure, using OpenGL would ease portability issues a bit, but portability to _what_? After Loki's demise, I don't think many publishers are keen on linux. Mac? Maybe. Game developers don't use OpenGL on PS2 or GC, so OpenGL doesn't get you anything there.

    I recall that it was fashionable for OpenGL advocates to bash DX as a technically inferior solution waaay back in the DX5 days. A lot has changed since then, though. Except for the bashing, it seems.

    --
    Slashdot: come for the pedantry, stay for the condescension.
  4. Re:Go Away... by Anonymous Coward · · Score: 2, Informative

    I for one do want them there. i like the xbox. dont like it dont buy it. I dont really know where you get this idea that no one wants them there. they seem to be doing reasonably well from my point of view.

  5. Re:Go Away... by burns210 · · Score: 2, Informative

    But Bungie is owned by Microsoft. So, yes, Microsoft did indeed re(write) halo and write halo 2. They also happened to publish it themselves. The 2 are not mutually exclusive.