Opening Keynote At GDC 2005
RobotWisdom writes "Alice of the Wonderland weblog has managed to transcribe and post the opening keynote address by Raph Koster from the Game Developers' Conference. It was based on his book, 'A Theory of Fun'. My favorite quotes: 'Fun is the feedback the brain gives while successfully absorbing a pattern.' and
'The differences between Cheers, Friends, and a medieval morality play are NOT THAT BIG.' Very upbeat, thought-provoking and inspiring." As an FYI: I'll be leaving for the sunny western coast in less than 8 hours. Expect coverage all week starting as soon as I get over jet lag tomorrow.
Slashdot recently reviewed his book, and after reading the excerpt in TFA, I'm even more interested in checking his book out.
Review hereWhat he said definitely rings true with me. I enjoy playing games, but once I can read the patterns, it becomes monkey work to implement them - hence not fun. Similarly I find the same is true at work. I enjoy work that involves problem solving or analysis, however if the patterns seem too easy - I see it as monkey work and am turned off.
Main point I took away: Fun lies between too easy and too hard, at the point where you "get" the patterns.
Raph Koster was not the keynote speaker for the Game Developers Conference, as this story states. Raph Koster was the keynote speaker for the Serious Games Summit, a smaller event that takes place at the GDC. The real keynote speakers will be talking later this week, and are from Nintendo, Microsoft, and Sony. Sony consoles, that is, not Sony online, like Raph.
Don't Crease the Weasel!
Anyway, why is the GDC in San Francisco instead of San Jose?
Have you ever been to the Moscone Center?
1. Sony Metreon - geek play-land, including the horribly named new "Walk of Game," a Warhammer store, a Playstation Store, a "gadgets" store, an anime/comics shop, and free wireless. In a cool, if already slightly dated techno-utopian piece of boom-era architecture.
2. Yerba Buena Gardens.
3. SF Museum of Modern Art.
4. The best restaurants in the US.
5. Culture.
6. It's San Francisco. Even when it smells like pee, it's better than just about anywhere else in the US not smelling like pee. And it doesn't always smell like pee.
San Jose is so... south bay.
The real question, now, is who can be trusted to make fun games that are not work (i.e. EQ). Is there any game designer or publisher willing to put out a truly innovative and fun game, something that doesn't rehash the same basic game design points that we have been playing the past 6 years? FPS frag-a-thons with improved graphics, MMORPG's better graphics and more delivery quests, RTS clickfests, turn-based strategy games...nothing new has come out in a long time that was also fun.
On Marketplace today they discussed the GDC and the growing interest of Hollywood. With the growing dominance of EA and the interest of Hollywood, are we looking at the beginning of the decline (so far as quality, innovation, and "fun" are concerned) and the introduction of a new phase of "gaming" as pre-packaged entertainment for the masses?
Does anyone else fear that when gaming no longer has the "I'm MrWa. I'm a gamer" connotation and becomes mainstream that the development stage - and the fun with it - has ended?
Ah, but then you have MMOs like EVE Online, a game that is virtually "path-less". PVP is there, but it's there as a reality of venturing into unregulated space. You don't HAVE to participate in PVP, you can stay in relatively comfy empire space and pursue a research career, manufacturing, etc. There's no singular path defined for a character at all. Sure you can put more skill into science rather than combat skills, but that doesn't mean you can't fight.
Essentially what we have here is a virtual sandbox consisting of thousands of star systems and a player driven economy (that works). So why isn't it as hugely popular as others? If I were to venture a guess, it's that when people play these games they NEED that direction, some path laid out for them to follow. I've heard EVE being described as being "hardcore", and I'd have to agree -- beyond the initial tutorials, you're thrown out into the universe to make your own way. Those of us who play it love it, but I can definitely see a segment of the gamer populace shying away from it for that simple fact.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn