Warren Spector Starts His Own Shop
Gamespot has the word that designer Warrren Spector has gone ahead and formed his own development shop. The company, Junction Point, is titled after a MMOG that Warren designed but never got off the ground. From the article: "The company has started preliminary development on a "fantasy" title created by Spector, who worked at Dungeons and Dragons creator TSR in the 1980s. Although Spector said the title was rapidly evolving, he did not give any indication about what specific subgenre the game would fall under or what platforms it would be released for."
"Daikatana 2: Electric Boogaloo"
I thought he was some financial official in the bush administration...
This guy is taking part in two GDC sessions this week. The first one, "Why Isn't the Game Industry Making Interactive Stories," is scheduled for Thursday at 2:30pm PST, while the second one, "Burning Down the House: Game Developers Rant" is slated for Friday, also at 2:30pm PST. GDC is currently under way at the Moscone Convention Center in central San Francisco.
It sounds like he quit games and started selling donuts, cola and cigarettes.
Acting stupid isn't much fun when there's someone around who knows better
System Shock, the 1994 classic in which he was involved, affected me so much I wrote an entire novel based on the game.
Amazing guy.
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One of my favorite guys on the scene.
Very impressive list of what he has worked on so far.
Ultima VI was my first real PC game, and System Shock has, so far, always been my #1 game.
I haven't even tried Deus Ex yet.. I'm more in a "24" type of mood these days than I was 5 years ago. I guess I'll give it a try.
Nouvelles de jeux et technologies en français. TC
You can look up Warren on the IMDB.
I guess it was about two years ago when IMDB started listing video games.
Now I've seen Everything
Man, I couldn't be happier about this. Warren Spector has made or been heavily involved in my favorite games.
Deus Ex and DX:IW were awesome (I still don't get why everyone acts like Invisible War ran over their dog), and the incredible atmosphere of the Thief series is unparalleled. Thief 2 still manages to scare the shit out of me.
I hope that the game his studio is doing comes out soon, I'm waiting to throw more money his way.
It startled me to see a Gamespot story linking to my own bibliography. This was part of the reporter's detective work in trying to deduce the nature of Warren's current project. I worked for Warren at the Austin, TX office of Looking Glass Studios (then Looking Glass Technologies) in the mid-'90s on a game with the working title "Junction Point." I don't know what Warren's current plans are, but I'm willing to bet he isn't trying to resurrect that game. I expect he chose the name purely for sentimental reasons.
By the way, in case anyone cares, the Gamespot story gets one detail wrong: I didn't work with Warren at TSR. Rather, we worked together at Steve Jackson Games in the mid-'80s, where he was Editor-in-Chief and I was the lowly assistant editor. Warren worked for TSR after leaving SJG, and was involved in AD&D 2nd edition there. I never worked at TSR myself, though I did a lot of freelance work for them.
That's ok. That's what the millions of uninformed "experts" spouting vague conjecture on internet forums are for.
I personally know for a fact* that the new game will "employ massive scalability, breathtaking 3D environments taking place in a rich story-based realm, immersive best-of-breed interactive e-benchmarks, and breasts."
Why yes, I did just concieve that using eBizWeb's Game Press Release Maker Gold v1.5! Why do you ask?
* fact n. Reasoning based on inconclusive evidence; speculation or supposition
Small potatoes make the steak look bigger.
Good to see you around, Allen. Great job on Paranoia XP!
Sorry guys, but after the heartbreaks that were DX:IW and T:DS, I simply can't jump back on the bandwagon so easily.
I *really* need to see some proof that the man hasn't lost his touch before coming back to the Chapel of Spector. Proof as in a playable demo to something truly innovative, and doesn't show any compromises in either Art Design or Play Dynamics.
Show me what you promised the world when you made the greatest games on the crappiest hardware, and I'll be there along with the rest of those who still think LGS are the holiest letters in the alphabet.
Show me you're not washed up, as your latest work seems to indicate. I've been fooled twice in a row. Only Peter Molyneux has gotten me worse. And that won't happen again, ever.
I could never finish that game. Always got my ass kicked in combat, never had enough money to rest at the Inn. Clearly I missed something very very basic in the game.
... We Create Worlds!" in gradually lighter text on the floppy sleeve.
Gotta dig out those 5.25" floppies and sigh nostalgically at the repeated "Origin Systems
I agree.
I've played all three games. While I understand some grumblings (loading times, smaller town) about the 3rd Thief game, it was pretty faithful to the first two.
The most nerve-shattering level is the infamous Shalebridge Cradle area. Try playing level alone at night in your house with the lights off and the volume turned up abit. You can read how people felt when they played this level. Very immersive and well done.
He should make the name of this new company "Deja Vu"
I hate Halo and GTA. Sue me.