The code for the last.fm player may be good, but the quality of the application across various platforms is highly suspect.
It does amazing things like prevent my computer from going to sleep while it's active, or wedge the sound player in terrible ways. It's certainly much worse than the old iScrobbler application.
The second release of VMWare Fusion had D3D8 acceleration under XP and it was released a few months ago. It's not like Parallels is first to this party.
I wasn't aware embedding a hex number into wallpaper was clever or inventive. This whole episode reeks of the kind of spastic hive-mind activity that Digg is famous for.
I am betting the number of users who actually understand what the number is for is numbering in the low single digits, and you can probably cut that in half if you require them to translate it to base-10.
My courses already have an outright ban on Wikipedia as a research source; most CS professors know how bad it is for edits and will reject it. Social science courses seem to allow it, but once you tell them it can be edited arbitrarily by anyone, they usually tell the course they can no longer use it.
Unfortunately, nobody seems to have told the local paper -- they repeatedly run sidebars on the front page with their citation attributed to Wikipedia. This is a paper with about 400k circulation, too, so not a country bumpkin paper.
They don't seem to understand which games it is that Carmack has worked on -- I see the HL episodes, UT2007, and a few other games attributed to him in that thread alone. Console gamers are truly a bizarre parallel realm.
I am working on the Mono.Xna project, which is attempting to port XNA to the Mono framework and base if off of the popular Tao framework for.NET (which involves SDL as well as many other libraries). We're very, very early in development, but patches would be admired. We're currently working from the MSDN documentation and trying to stub out classes (most math classes are already done), in preparation for serious development.
Apologies for the spam -- I'm involved because I want more Mac games. How greedy is that?
I think that your post, more than anything my corporate-driven university can throw at me, has inspired me to continue with my CS education. Thank you.
From the legal offices I've seen, the real problem is buying them current equipment. They sure like their DOS machines and WordPerfect at the local legal office.
More open sourced games can only be a good thing. How does Microsoft's shared-source license affect me as a professional game developer, though? I'm afraid of looking through a lot of other games' source code for fear of taint.
Could never find it for sale. There was a Mac port, which was even harder to find (if that's possible). If I scrounge up a copy I'll be sure to let you know.
I have an external HDD for my laptop. It holds a nightly backup of my SVN repository. I also zip up my source trees every so often and upload them to my webserver. I've been burned too many times by losing old code -- so now I hold onto it obsessively.
I also press them to DVD along with other files whenever I am trying to make a "get more free space please" backup.
So Google and the other Internet companies can't have servers in repressive countries, but Nike and Wal-mart have the go-ahead for child labour? I'm a big opponent of Internet censorship myself, but let's solve the problem we've been putting off for awhile first before we hop onto that big ol' Information Superhighway and start legislating away.
Because that worked so well with Bullfrog, although it's slightly encouraging to see that Lionhead isn't profiting from what they've put out in the last few months. Fable was acceptable but B&W 2 was just utter tripe.
Whoops -- it's not rand, it's CryptGenRandom.
Maybe it's just me, but I didn't think anyone would be stupid enough to use rand for SSL like the article is implying.
From what I can see, this is an old article anyway.
Like it says on the Apple support page for the iPod and in the manual: hold menu + select for five seconds and the device will reboot.
The term I always have used (and heard used) for this is "wild pointers".
The code for the last.fm player may be good, but the quality of the application across various platforms is highly suspect.
It does amazing things like prevent my computer from going to sleep while it's active, or wedge the sound player in terrible ways. It's certainly much worse than the old iScrobbler application.
The second release of VMWare Fusion had D3D8 acceleration under XP and it was released a few months ago. It's not like Parallels is first to this party.
I wasn't aware embedding a hex number into wallpaper was clever or inventive. This whole episode reeks of the kind of spastic hive-mind activity that Digg is famous for.
I am betting the number of users who actually understand what the number is for is numbering in the low single digits, and you can probably cut that in half if you require them to translate it to base-10.
Wouldn't it be ironic if their ISP was retaining their email?
He's now updated his site with a key for the program (to make it free) and announced that a GPL version will come out soon.
My courses already have an outright ban on Wikipedia as a research source; most CS professors know how bad it is for edits and will reject it. Social science courses seem to allow it, but once you tell them it can be edited arbitrarily by anyone, they usually tell the course they can no longer use it.
Unfortunately, nobody seems to have told the local paper -- they repeatedly run sidebars on the front page with their citation attributed to Wikipedia. This is a paper with about 400k circulation, too, so not a country bumpkin paper.
They don't seem to understand which games it is that Carmack has worked on -- I see the HL episodes, UT2007, and a few other games attributed to him in that thread alone. Console gamers are truly a bizarre parallel realm.
I am working on the Mono.Xna project, which is attempting to port XNA to the Mono framework and base if off of the popular Tao framework for .NET (which involves SDL as well as many other libraries). We're very, very early in development, but patches would be admired. We're currently working from the MSDN documentation and trying to stub out classes (most math classes are already done), in preparation for serious development.
Apologies for the spam -- I'm involved because I want more Mac games. How greedy is that?
Don't you have to click with IE7 to activate Flash before it can respond to mouseover events?
I had thought that Koster was pro-NGE initially, and was one of the guys cited whenever there was static over it.
You may be the last person in the world to discover G4 cannot actually deliver on anything.
I think that your post, more than anything my corporate-driven university can throw at me, has inspired me to continue with my CS education. Thank you.
From the legal offices I've seen, the real problem is buying them current equipment. They sure like their DOS machines and WordPerfect at the local legal office.
You need to find new geniuses. How many accounts do you have right now? I'm getting along fine with four accounts on my PB running OS X 10.4.5...
More open sourced games can only be a good thing. How does Microsoft's shared-source license affect me as a professional game developer, though? I'm afraid of looking through a lot of other games' source code for fear of taint.
Could never find it for sale. There was a Mac port, which was even harder to find (if that's possible). If I scrounge up a copy I'll be sure to let you know.
Way to copy the first couple sentences of the article there, submitter.
I have an external HDD for my laptop. It holds a nightly backup of my SVN repository. I also zip up my source trees every so often and upload them to my webserver. I've been burned too many times by losing old code -- so now I hold onto it obsessively.
I also press them to DVD along with other files whenever I am trying to make a "get more free space please" backup.
So Google and the other Internet companies can't have servers in repressive countries, but Nike and Wal-mart have the go-ahead for child labour? I'm a big opponent of Internet censorship myself, but let's solve the problem we've been putting off for awhile first before we hop onto that big ol' Information Superhighway and start legislating away.
Because that worked so well with Bullfrog, although it's slightly encouraging to see that Lionhead isn't profiting from what they've put out in the last few months. Fable was acceptable but B&W 2 was just utter tripe.