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Duke Nukem Forever Physics Impress

rauper wrote in to alert us to a GameIndustry.biz story. The quote says it all: "Swedish company Meqon, the firm behind the physics for 3D Realms' Duke Nukem Forever, has rekindled interest in the long-delayed game with a stunning demonstration of its latest physics technology."

3 of 89 comments (clear)

  1. See the demos here. by elrond1999 · · Score: 5, Informative
    1. Re:See the demos here. by myspys · · Score: 2, Informative

      judging from the filename, it looks like those demos are for version 1.4

      according to the article they were demoing version 2 at GDC

  2. Re:7 years and counting by identity0 · · Score: 2, Informative

    Hmm... I mostly agree with you, but I wanted to correct some stuff. I recalled that I had to choose between buying Duke3D and Quake, so they must have more or less been out about the same time.

    Aha, here:

    Duke 3D: Jan 29, 1996

    Quake: June 22, 1996

    So Quake came out 5 months after Duke, but it's not really accurate to say "ID had done Quake AND quake 2 by the time 3D realms was ready for its next attempt", since Quake had been well in development when Duke came out.

    And the Build engine Duke 3D was based on could do floors on top of floors, although some trickery was required. I remember being blown away by things like a submarine and some other things that required 3D that couldn't be done in Doom or its clones. There'a a walkway above part of the level at the end of the first level, for example.