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Duke Nukem Forever Physics Impress

rauper wrote in to alert us to a GameIndustry.biz story. The quote says it all: "Swedish company Meqon, the firm behind the physics for 3D Realms' Duke Nukem Forever, has rekindled interest in the long-delayed game with a stunning demonstration of its latest physics technology."

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  1. Re:7 years and counting by Quinn · · Score: 5, Insightful

    Jesus, I wish I could just mod this overrated, but I'll have to respond.

    IIRC, Duke came out at approximately the same time as Quake. Its interactivity and humor (juvenile though it was) are unparalleled in any game since.

    I remember walking over dead guys and leaving bloody footprints, flushing a toilet which overflowed and left watery footprints, seeing myself in a mirror, tossing remote-detonated bombs and blasting them from a block away, shrinking my opponents and stepping on them.

    There's a lot of hype about the wonderful immerson of Half Life's story, but what happened in HL2? Awesome atmosphere, but where's the story? It had a plot like a movie tie-in theme park ride.

    Duke innovated, and if there is even some tiny vestige of its original spirit left in the company, with today's technology, it will be a favorite of the next generation of gamers, as it was with my generation.

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