2005 Game Developer's Choice Award Winners
Half-Life 2 (Valve Software / Vivendi Universal Games)
Ken Birdwell, Gabe Newell, Jay Stelly
Innovation -
Donkey Konga (Namco / Nintendo)
Hiroshi Igarashi, Hiroyuki Onoda
Innovation -
I Love Bees (4orty2wo Entertainment / Microsoft Game Studios)
Elan Lee
Innovation -
Katamari Damacy (Namco)
Keita Takahashi
New Studio -
Crytek (Far Cry)
Avni Yerli, Cevat Yerli, Faruk Yerli
Audio -
Halo 2 (Bungie Software / Microsoft Game Studios)
C Paul Johnson, Marty O'Donnell, Jay Weinland
Character Design -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Ted Backman, Dhabih Eng, Bill Fletcher, Bill Van Buren
Game Design -
Katamari Damacy (Namco)
Keita Takahashi
Technology -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Yahn Bernier, Brian Jacobson
Visual Arts -
World of Warcraft (Blizzard Entertainment)
Sam Didier, William Petras, Justin Thavirat
Writing -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Marc Laidlaw
Community Contribution - Shari Graner Ray
First Penguin - Richard Bartle
Lifetime Achievement Award - Eugene Jarvis
This is perhaps because HL2 is a connecting piece between HL1 and perhaps the 3rd installment. Why would people question Gordon's missing time? They thought he was lost after the Black Mesa incident.
Of course no one talks about the war or anything like that. I mean c'mon these people are supressed. They feel as if they say something wrong they will be shot or sent to Nova Prospekt. Moreover, it wasn't really much of a war. More like a hostile take over. If I remember right it didn't last more than a few days.
I don't see how you say no character changes. If you are referring to HL and HL2 characters then they indeed do change. In fact it's difficult to perceive characters even existing in HL compared to the depth of characters in HL2.
-illumina+us "I put on my robe and wizard hat..."