EA To Pay Overtime Wages
Months after EA: The Human Story was released to the web, Gamasutra.com has word that EA will begin paying out overtime to some of its employees. Which is not to say they don't give it any spin. From the article: "The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock. Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity." Additionally, taking overtime makes you ineligible for bonuses and this largely has nothing to do with the coders and artists who have filed suit against the company.
EA are calling the overworked developers entrepreneurs and creative innovators, while blaming their government (labor laws) for their own harsh treatment. They are saying "Ha! We can work our programmers however much we want, make them jump through coding and debugging hoops, and the U.S. doesn't do a damn thing to stop us! T3H P0RG4MM3RS R PWN3D!! OMG WTF LOL!!1!one" or something like that. (Only EA does it in "marketroid" speak, of course, not l33t or English or any non-press-release-worthy language.)
You can hold down the "B" button for continuous firing.
no no no no..
they're saying that labor laws are keeping them from using their programmers to the full potential! in other words.. wtf.. do they want them to work even more? how much more do you even achieve when doing a creative work like that? there certainly is no law that states that they can't pay them better wages nor is there laws that state that they can't hire more programmers.
personally, I hope no future dick-to-be-employer reads this though(current arrangements are wonderful for me where I code), but if you put me to code 16hours a day... well. fuck, I'd irc half the time and generally slack off so they would be only getting 8 hours per day of good time out of me anyways. coding something like they do is a thing that you keep doing after you leave the workplace anyways, it's hard to not 'accidentally' think how to solve that some one thing bugging the engine.
ea is just dicks nowadays though. no creativity. remember when they used to make good stuff, in 80-90's? sad thing about ea.. relatively big budgets, lots of programming time and crap output! it feels like the games would be more fun if they had been churned out with smaller teams and smaller budget, instead of being driven to what they are now: big crews working 24/7 on something that everybody knows what it will be and won't be any better even if they work 24/7 on it(because there were made no real creative decisions on what the game should even be, just an exec committee thinking what would probably sell).
world was created 5 seconds before this post as it is.