Will Wright's Next Game: Spore
1up.com has a look at Will Wright's newest game, revealed today at the Game Developer's conference. Entitled Spore, the game promises to be (in a word) unique. From the article: "Wright's latest creation spans the rise of a space-faring civilization from its humble beginnings in the primordial soup. 'It's actually a lot like WarioWare...It features a wide variety of game types as a sort of homage to my favorite games.'" PC Magazine has details as well, as does Gamasutra.
"It's actually a lot like WarioWare"
Unique:
1. Being the only one of its kind: the unique existing example of Donne's handwriting.
2. Without an equal or equivalent; unparalleled.
3.
a. Characteristic of a particular category, condition, or locality: a problem unique to coastal areas.
b. Informal. Unusual; extraordinary: spoke with a unique accent.
I really hate Dan Patrick.
I hope that doesn't mean the more conservative protozoa will try to give it an AO rating.
You can hold down the "B" button for continuous firing.
It's a dangerous gambit making a game like was described. Not that it's not intreaguing and has great potential, but rather it will be far to easy for this game to come short in it's attempt to appeal to all people. All the phases of the game have all been successful games in their own right: a diablo style kill-spree type game, a civilation style game, a space-colonization game, etc. I fear that they're going to have to cheap out on all these "mini" games because it's simply not possible to develop 6 good games in the development schedule that'll be given for one game, unless of course it becomes the next DNF. Thus it will be a crappy pac-man game strung to a crappy diablo game strung to a crappy civ game strung to a crappy sim city game, and so on.
The game goes in phases:
1) Freeform Pac-man (with E.V.O. and Cubivore leanings, with consuming other things to change the abilities of your own creature)
2) Diablo-like
3) RTS-like (think Populous)
4) City Phase (think Sim City)
5) Civilization Phase (think Civilization *)
6) Invasion Phase (go forth into the universe, colonizing, invading, and terraforming)
At that:
"The Invasion section of the game is enormous, potentially endless. After hunting for other populated worlds, players can venture into the universe in the manner they think best fits their personality: Whether using the diplomacy of Star Trek or the destructive fury of War of the Worlds. Some races will welcome players, while others will greet instellar visitors with hostility.
Ultimately, the goal is to help players' comfort with and understanding of the gameplay and tools scale up and evolve in tandem with their virtual progeny. "This is very much contrary to the usual game design," Wright says. "Usually you get the sandbox gameplay as training wheels for the goal-oriented content. Here, the goal-oriented game is training you for the open-ended sandbox." By the time players are ready to conquer the galaxy, they'll have mastered every element of the game interface and will be ready to tackle the rest of the universe on their own terms."
No screen shots (sorry!)
Game had a toon feel to it, but not completely toon rendered - sort of a mix.
Seemless, though slow in places, with Wright interacting with the character as he talked. From this, think it was playing in real time, and hence a fairly polished pre-alpha.
Presentation was at 10:30. At 12pm, it was due to be reshown at a theater open to Expo attendees. This was CANCELLED at the last minute, after some people had been packed in for half an hour. An official stood up and said it had been pulled, as EA said it contained confidential info. Kinda dumb, as 90 minutes before they'd shown it in a room with at least 500 people, cameras flashing all the time!!
One thing some articles I've read misscharacterized, from being at the conference myself. They say Wrights title of "The Future of Game Content" was a guise under which he presented Spore. I really don't think that is completely true. Wright made good points about game content and time to develop. His solution was demonstrated by Spore. Spore uses user shared content and procesdural content to overcome the current limits.
With other EA divisions claiming 150 person teams, Wright showed their was another way, keeping teams smaller, and allowing user driven and procedural content to fill the gap.
This was a theme at the GDC this year. In his talk a couple of days ago, Tim Sweeny talked about how good tools can also keep team size down, to a max of 50 in his case. 50 is still large, but if it gets a 25 mil $ game down to 10, thats much more profit to the studio and developer.
I was there for the talk, he showed a demo of the game. It really was amazing. It's the first universe simulator that I have ever seen. All procedurally generated, I am sure there are some limitations to it. He will be showing it at E3, so execpt a xmas release. This is a game unlike any others, if you like sandbox games.