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Game Developers Burn Down the House

Plenty more excellent writeups to share as the Game Developer's Conference comes to an end. Gamespot has The Dark Spirit of Silent Hill, discussing how to craft the spooky survival horrors. Alice has worked her fingers to nubs writing on the Wonderland blog, and offers up Can MMOs Develop Mass Appeal?, and Burn the House Down, a ranting session between Warren Spector and some other surly curmudgeons. From the post: "But I have to say something so I want to say how this business is hopelessly broken. Haha. We're doing pretty much everything wrong. This is at the root of much of what you're gonna hear today. Games cost too much. They take too long to make. The whole concept of word of mouth, remember that? Holy cow it was nice."

9 of 49 comments (clear)

  1. zerg by Lord+Omlette · · Score: 4, Interesting

    Wow, the next time someone says "Don't pirate that game, download the demo and if you like it, buy it!", just point them at that "Burn the House Down" rant. Here are gaming's top people, all saying "Pirate my software!"

    --
    [o]_O
    1. Re:zerg by cold+fjord · · Score: 3, Informative

      Maybe you need to read that again. Maybe you should start with this paragraph (I added some boldface to help make the meaning clearer):
      We need alternative forms of distribution too. I'm not saying publishers suck, although I do believe that in many cases. [laughter] If the plane went down who would care about the marketing guys? We need another way of getting games out there and in players' hands. If any of you bought half life 2 at Wal-Mart, please just leave the room. Has everyone bought Bioware's online modules? JUST BUY THEM, OK, even if you don't have the original games! We HAVE to get games into gamers' hands. So I'm not saying publishers are evil.. if we do all this and go direct to our consumers with games funded some OTHER way than EA or whoever.. we'll keep more of the money.. we have to find someone to pay for it and find a buyer after. We need Sundances. Independent Film Channel. Equivalents of those. Just try to find some way of funding your stuff that doesn't come from a publisher.

      They are saying the need new ways to distribute the games so the developers get more of the money, not that the games should be pirated and the developers therefore get less money.
      --
      much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    2. Re:zerg by bobstevens_took_my_n · · Score: 3, Insightful
      But I'm seeing here 3 top game creators saying "Pirate our stuff! We don't care!"

      You're seeing a highly respected programmer saying he doesn't care if you pirate his games.

      You're seeing an indie game creator say that game rentals are not the same as piracy.

      You're seeing a respected game designer say that he doesn't believe piracy affects him.

      You have here in order:

      • One person telling you to pirate games
      • One person whose comment you're willfully misinterpreting (and who doesn't speak for the commercial game industry anyway)
      • One person who is delusional

      If you think that you have the moral high-ground to pirate games just because Chris Hecker is a hippy, then you're not really thinking straight about the whole issue, are you? Don't you think before you pirate a game Chris Hecker has worked on that you should ask the other 200 people that also worked on it to see if they mind?

      Don't you already pirate games? Aren't you just scratching for any excuse to make your blatantly illegal activity seem morally OK?

      Your conscience already seems to know what you don't: pirating games is illegal and rips off game publishers and developers. The only person it benefits is you, the ungrateful cheapskate.

  2. My opinion of Warren Spector just went up by snuf23 · · Score: 4, Insightful
    "Warren: I never minded piracy. Anyone who minds about piracy is full of shit. Anyone who pirates your game wasn't going to buy it anyway!"


    It might help that his games are huge bestsellers, but I much prefer this attitude to the "count every copy as a lost sale" mentality that the BSA uses in there numbers for the cost of piracy.

    In this DRM headed world, how long before the media companies get congress to declare a "war on copyright infringement". Maybe we can start locking up people for an illicit copy of Doom 3. I guss they could hang out with the busted for a joint crowd.

    --
    Sometimes my arms bend back.
  3. Re:Of course, Chris Hecker is an idiot by hibiki_r · · Score: 4, Insightful

    No amount of imagination will make your game's AI better. What you need is enough processing power to be able to traverse and modify pretty complicated data structures that represent your agents. This kind of AI code is choke full of branching and random access to memory. It's the huge cost of systems like this that makes most modern's games AI weak. Physics are so 'in' that we spend all the time makign a car feel 'real', while the AI still goes on wheels.

    If we make in order operations easier, all we're doing is make it even easier to go down the physics and graphics road. If every 1000 cycles you spend on AI can be transformed into 10,000, it's going to be tough to convince the publisher that AI is worth it.

    For example, in the next Gran Turismo for 2006/7, do you think that Poliphony will spend the extra resources of the PS3 on realistic AI drivers that can overtake properly, or on damage modelling and an extra couple of layers of effects in the car's surfaces? My guess is that the AI will blow, as it does today, and all of the extra HP will be spent on graphics and physics.

  4. Yikes by bobstevens_took_my_n · · Score: 3, Insightful
    It's hard to separate the ignorant crap from the insightful comments in this talk... much like slashdot.

    All three comments on piracy were stupid. If Warren Spector actually believes that, he's ignorant or out of touch. The fact that many people tried to pirate HL2 and then bought it when their piracy attempts failed (and then were subsequently banned) proves him wrong. Not just kind of wrong, but ignoring-that-which-is-blatantly-obvious wrong.

    Warren Spector is, however, correct in that a digital distribution system would be nice. I'm speaking as a consumer rather than a game developer here. There are better reasons to want it than so you can let your schedules slip... after all open-source development teaches us that the only thing that makes software "finished" is deadlines. Steam is a step in the right direction, but the ability for Valve to arbitrarily shut off your access to the game isn't part of what I would call a good distribution system.

    The rest of the talk seemed like people complaining about how The Man is stifling their ability to innovate. The industry is profit oriented... we all understand this. Yes, it affects how games are scheduled, funded, released, and distributed. Yes, this might not be the best thing for developers or consumers. But, if you don't like any of these things and you don't care how big your paycheck is, then you have no excuse not to go indie, right? If you're already indie, I wonder why you're complaining about any of this in the first place.

    Why stay in an industry that's forcing you away from doing the things you want to do? Just so you can complain about it? That doesn't seem like a good reason.

    1. Re:Yikes by Mskpath3 · · Score: 4, Insightful
      (piracy comments addressed below) I dunno. I agreed with much of what the panel had to say (except for Brenda whatserface who came across as a willowy 60's feminist reject - here's a clue Brenda : you had 12 minutes to speak - spending 8 of them bitching about "evil men", "the Spectacle", gender, and not "video games" was really retarded).

      Greg Costikyan was a firebrand and I thought he was insightful overall. A little cycnical, but that was in the spirit of the talk.

      I felt bad for the guy in the mohawk who tried to related Blockbuster rentals with piracy. He got 100% owned by the panel. However, I think aside from Warren (who essentially said that anyone who worries about piracy is delusional, because those who pirate wouldn't have bought the game anyway - I agree), all the piracy comments from the panel were unbelievably stupid. Yes, we know you guys are militant anti-corporate whatevermajiggers - but that was pure grandstanding. You can try and get all artiste on us all you want, but you're all smart people and you have to realize that sales of your products are what fundamentally allow you to continue with your pursuits. But, that was at the end of the talk and I think they all just might have gotten carried away in the spirit of the moment.

      Brenda retardowhatsits went as far as to say we need to get away from the "bad idea of publically owned companies". Back to Berkely with you, comrade.

      Chris Hecker did indeed come dangerously close to breaking NDA with some of his talk. Even though he claims he never signed an NDA he clearly was on board with some of the more recent tech missives from the next-gen console companies. I half expected to see Blue and Green ninjas burst from the ceiling and kill him on the spot.

      The rant session was a fun capper to the overall GDC experience. It would have been a 100% grand old time if that Brenda chick hadn't come in with her unwelcome ultra socialist rants (here's another clue Brenda : you were all excited about announcing you just got a job with Sun! That's completely inconsistent with your anti-male, anti-corporation rant. You hateful fucktard!

  5. That was beautiful by Torgo's+Pizza · · Score: 4, Interesting

    I just read the Burn the House Down article. It brought a tear to my eye. I follow Spector and Rocca closely and I email Costikyan everyonce in a while. We all pretty much think that the development and distribution is broken.

    I've contributed to two books about the subject. The first book I talked about implementing a total quality assurance system to the game industry that's been in use for decades in the auto industry. The second book was built around ways to prevent bug defects which include eliminating the counter-productiveness of 80 hour work weeks.

    The game industry is totally insane. There's no way I'd ever go back unless I could have total control over quality, which means we don't ship until QA has final sign-off. (Yeah, I'm going to get a smartass reply saying "That'll never happen then" but I've got a system and it works.)

    I know work in the health/medical field and deal directly with the Food & Drug Administration. The quality controls I deal with put anything in gaming to shame. Why the gaming industry doesn't use established practices in other industries is a mystery.

    Well, actually it isn't. The problem is that managers have really never truly managed a large scale project outside of the industry and the developers and artists have never worked anything other than games. Gaming is too insulated and is becoming inbred. This practice is slowly making an army of retarded game developers who will shortly implode.

    1. Re:That was beautiful by Torgo's+Pizza · · Score: 4, Insightful

      A lawyer? How does that qualify for a "large scale project manager"? Did he manage the OJ Simpson case? Was he a corporate lawyer? I'm sure he's a great guy, but what large scale project has he managed? Outside of corporate law, it's all about billing hours and not about managing costs. Practicing law and producing a video game are very different.

      While I might unfairly lump "developers" into one catagory, the fact remains that the game industry tends to eat its young. We hire kids straight out of college or art school because they are naive and cheap. Take an informal poll around the office. The demographics back my assertion up. There will be a high percentage of people who are in their twenties who have held only a few jobs outside of the industry. There precious few that have learned best practices outside of the game industry, which means they pick up the crappy ones that are currently in use.

      Don't get me wrong. I'm not attacking the people in the industry, but the practices that we continually use that have always failed.