Nintendo Dismisses October Zelda Launch
Nintendo is dismissing rumours of an October launch for the newest Legend of Zelda title as nothing more than hearsay. From the GamesIndustry.biz story: "We haven't announced any potential release dates for the new Legend of Zelda title. Everything published to date is entirely speculation and we hope to announce more about the game at E3 in May."
When a company's denials of a rumour make it to
Trolling is a art,
Is pre-ordering a game really that necessary anymore? There was >1 million pre-orders for Halo 2 and I still saw plenty on the shelves when it shipped. I can even find copies of WoW in my area and have been able to since it was released as well.
No sig for you!!
Have you even played it? It is anything but a POS. Honestly, I'm kind of disapointed they went with the new look. The cel-shaded look was unique, it added style to the game and it looked damn good. Ditto, WW was the first console game I picked up after YEARS of hardcore PC gaming, and it was such a breath of fresh air. The evel of detail, production values, gameplay...just wow. The new Zelda does look very good, and I think the "standard anime" style works in that it places the game in a darker, more serious place. But I also wish we could see more of the WW-style cell-shading. Guess there's always Revolution to look forward to.
Hmm... Killer7 sounds promising, very violent 1rst/3rd person game with quirky art style. Geist, FPS where you possess your opponents for new abilities. Fire emblem, a great strategy RPG. Then there's things like a new Donkey kong, and a pokemon RPG, and the usual multiplatform games from EA and the like. But Zelda will own all these.
They did not dismisses a launch! Not even dinner!
Dismisses means they actually make an annoncement and then dismisses, but no annoncement was made!
(ET headline style)
The president said something terrible!
-The president of what? Who? More details after the break.
No sig for now.
I really liked the look of WW, but IMO it was barely passable as a Zelda game.
My biggest problem was the last half of the game, sailing around that damned ocean forever searching for triforce fragments and trying to get rupees to buy tingle maps. The warps helped a little, but it seemed to me that the game really failed where OOT shined, in making the world feel vast, but still dense.
The quality of the zelda games seems to be going down lately, OOT was really great, but Majora's Mask seemed a little rushed to me, it lacked the refinement of OOT. Four Swords seemed like an attempt to sell a crappy game just on the zelda branding (though to be honest, I never explored the game that much in depth).
Famous Last Words: "hmm...wikipedia says it's edible"
It was a POS. It was Ocarina+boat+flute-horse.
And Majora's Mask was Ocarina-Adult+Masks+3 Day System. Wind Waker's innovation had to do with game structure more than anything else, once the whole ocean was available to you, the WHOLE ocean was available, and suddenly the game became less about finding the next dungeon (of which there weren't that many anyway) and more about wandering randomly, finding cool things. Which was the cool thing about the very first Zelda.
It was so easy I finished the game without dying.
I finished Ocarina without dying. Then I finished it without dying, with three hearts. Later Zeldas have been light on difficulty, it is true, but have been cool for other reasons. Meanwhile, I know few modern gamers who can stand up to the original game or its second quest. Overall games have been getting easier, and when they *are* hard (like Mario Sunshine's void levels) players tend to complain bitterly.
They have been using the same puzzles since A Link to the Past.
And so has everyone else. The action-adventure genre as a whole has been fairly lacking in this department, possibly due to its very nature. The fact is there are fewer kinds of puzzles that you can put into these games than you might think. Press a button, flip a switch, find a key, special blocks, dual environments. That about sums up 90% of action-adventure puzzles.
There are exceptions to this, and if you're going to find them then more recent Zeldas are just about the best place to look. But I think Nintendo themselves know that the dungeon game is showing its age, and that may explain why there were so few of them in Wind Waker.
Yes I expect to get modded down, but this is not a flame, its accurate information.
Well, more accurately it's opinion, but that's okay. My comments here are opinions too. (Meanwhile, if you had said that on Plastic you would have been modded down. They even have a special moderation for people who say they'll get modded down, "-1 Modappeal.")