OCaml vs. C++ for Dynamic Programming
jcr13 writes "OCaml is nearly as fast (or sometimes even faster) than C, right? At least according to the Computer Language Shootout [alternate] (OCaml supporters often point to these shootout results). My results on a real-world programming problem (optimizing a garden layout using dynamic programming) disagree. On one particular problem instance (a garden of size 7x3), my C++ implementation finished in 1 second, while the OCaml implementation was still running after 16 minutes. Bear in mind that my OCaml implementation was dramatically faster than my equivalent Haskell code. It seems that if you program using a functional style in OCaml (which I did, using map, filter, and other recursive structures in place of loops), it is quite slow. However, most of the shootout OCaml programs rely heavily on OCaml's imperative features (unlike Haskell, OCaml doesn't force you to be a functional purist). If you write OCaml code that is isomorphic to C code, it will be fast---what about if you use OCaml the way it was meant to be used?"
That difference is so dramatic that I wonder if you made a mistake in your functional implementation? Or is there something specific about your dynamic program that makes trouble?
Dynamic programming depends basically on memoization (not "memorization", before someone complains about my typo) which inherently means preserving some state. If you don't preserve state, it becomes a good old, likely exponential time, recursive program. Any chance your implementation is not memoizing?
Ocaml doesn't support any ad-hoc polymorphism (overloading) whatsoever in functions. Methods on the other hand can be overloaded, but not generic. This sort of thing makes it weaker than even C++ for generic programming, let alone Haskell, though I must admit not having to use template syntax makes me want to claw my eyes out a good deal less when reading it (or my hair when writing). Modules simply don't do it for me. Having to differentiate between HashTable.insert and SkipList.insert sort of defeats the purpose of abstract types, because no one thought to make module signatures themselves first-class (except Alice).
Haskell type families are just elegance and beauty itself, but doing state in Haskell is an exercise in raw tedium. Very localized state (in one function) is easy enough, but anything more pervasive and you soon become more familiar with monads than you ever wanted to be. If you want a haskell program that doesn't suck up more memory than emacs, you have to stay away from many modern features so your program will compile with nhc98.
Ocaml isn't seeing a lot of new work going into it -- the language definition seems to have become cast in stone. Haskell is always evolving, though typically in ways that are really impenetrable to those of us without PhD's in category theory and denotational semantics.
I guess I could search the world over for my holy grail FP language, and always be dissatisfied...
I am no longer wasting my time with slashdot
Yea, you're not kidding.
:= (key, value) :: !table;;
I just looked at the code, and he's memoizing the function results in a associative list:
(* Set up an associative list for memoization *)
let lookup key table = List.assoc key !table;;
let insert key value table = table
Insertion is cheap, but the lookup is a linear table scan! Doh! What was he thinking?
I suspect that a Hashtable or a Map datastructure might be much better suited to the task.
In any case, it would have been very easy for him to post this code to the OCaml newsgroup and ask, "Am I writing good functional code?"
He would of gotten a lot of advice on how he could have sped up his program while still maintaining a functional style.
Lastly, in response to his question, "I could write an OCaml implementation that is isomorphic to the C++ code (using loops and side effects), but what would be the point?" The point is that you can easily mix and match styles in OCaml.
You can write 90% of your code in a functional style and fall back to imperative style if there is an inner loop that would benefit from that.
For this problem though, I suspect that a well written functional version would be pretty close in speed to his C++ version, cleaner, and easier to maintain.
# (/.);;
- : float -> float -> float =
Can we see your Haskell code?
Haskell is not known for raw speed, but dynamic programming is probably the one thing it does well, thanks to lazy evaluation. You fill a CAF with unevaluated function calls, and the language engine does the rest. It won't be as fast as the hand-crafted C++ version, most likely, but if your O'Caml code is anything to go by, it might be able to be improved.
sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
One of the joys of programming in ML is that you can write most of your code in a really nice, functional way, and (if necessary) put in the effort to write a tight inner loop, perhaps in an imperative style for speed. I don't see this as a disadvantage, and ML compilers often do a better job of optimizing such loops than C compilers, in part because of more information being available in the type system. (And if they don't, it's trivial to invoke C subroutines.) Also, if performance is really an issue, you might try mlton (which is for SML, very similar to Caml); its whole-program approach often produces significantly better code than O'Caml.
However, as an every-day ML user I find it very unlikely that your program would be a thousand times slower if you're using it "the way it's meant to be used." I am guessing that your implementation is asymptotically worse, since using map and fold correctly should really only be a constant factor slower than C, at worst. (mlton can often inline and optimize these into essentially the same code you'd write in C!) How about posting your code?
It's not actually the case that Haskell "forces" functional purity, at least not in the way the submitter seems to think. You can do things that are a LOT like non-pure functions, you just have to use Monads. You have the so-called "unsafe" functions, which perform side-effects in otherwise "pure" functions.
So you might ask, "If you're going to write code like that in Haskell, why not just use C++." The answer is because even when using Haskell in a non-idiomatic way, Haskell is still more beautiful :)
Monads are a means of threading "stateful" code in a very clean and predictable way through your programs. The parent's comment, "Very localized state (in one function) is easy enough, but anything more pervasive and you soon become more familiar with monads than you ever wanted to be," is sorta like saying, "You can write high-level code in C++, but you will soon become more familiar with objects than you ever wanted to be."
They are indeed a part of the language, and definitely a new concept, but monads aren't nearly as confusing as people seem to think, certainly not more confusing than objects, it's just a reputation issue that makes people think monads are confusing. Take it from a random-joe hacker like me. You don't need a PhD to perform IO in Haskell.
For instance, here's a basic implementation of 'cat' in Haskell:
The code:
is similar to assignment.getArgs just reads in the command-line arguments as a list, so 'a' represents a list of the filenames.
readFile takes a file name, reads the contents, and returns it as a list of lines.
mapM means 'perform this computation once for each item in this list'
putStr is obvious, concat just takes a list of lists and turns it into a single list.
There's a paper, Tackling the awkward squad: monadic input/output, concurrency, exceptions, and foreign-language calls in Haskell about how to do these kinds of "real-world" things in Haskell.
There's also a very cool version control system called darcs that's written in Haskell, and recently an implementation of Perl 6 called Pugs in Haskell.
peace,
isaac
You should use the Buffer module, or String.concat:If there is a lot of those mistake, no wonder it is so slow...
> Here's a laundry list of why your O'Caml program in inefficient:
>
> 1. You use lists. Lists aren't designed to be fast (computationally)
> to use. They're designed to be fast (programmatically) to use. You'll
> be hard pressed to find a production, speed-sensitive Lisp or O'Caml
> program that uses lists.
Okay... but here's my point: Every single example that shows how elegant Haskell and OCaml are uses lists. The 4-line Quicksort example for Haskell uses lists. All of the code that demonstrates easy reuse of functions and functions taken as arguments uses lists (like how easy it is to implement quite complicated algorithms using only map and filter, for example).
So, proponents say "Everyone should use functional languages because they can express complicated problems in elegant ways and result in cleaner, more reusable code."
But what you're saying in #1 above is that in "production," speed-sensitive code, no one is using lists... this would mean that no one is using map, filter, or any other pieces of reusable primitive code. So, they are instead all using mutable data structures... I.e., they are programming with side-effects and loops (random access instead of recursion, even when ever element of an array/list needs to be accessed/processed).
That was my point exactly. If you write elegant OCaml code using all of the lovely (and I mean lovely, really) tricks that they present when they demonstrate why OCaml is cool, you end up with code that is too slow to use in the real world.
I would say that my C++ (or most would call it C) implementation is elegant enough... easy to understand... no messy optimization tricks. Sure, I'm not using objects and templates everywhere, but these structures are hardly needed to solve this simple problem.
> 2. Practically none of your functions are written tail-recursively.
Good point.
> 2.5. You use a list append (@) inside a loop (generateStates).
> List.append is O(m), where m is the length of its first argument. If
> you write an implementation, you'll see why. It probably doesn't make
> much of a difference here (generateStates is only called once) but it's
> something to watch out for.
Of course, as you point out, generateStates has almost no effect on the running time. However, I wonder how you might implement that in an elegant way in OCaml without @. In C, I just looped over all numbers between 0 and 2^stateLength and converted the bit representations for the numbers to cell on/off states.
> 3. For Pete's sake, man, you're using an association list for your
> memos! Surely you know that lookup in an association list is O(n) in
> the size of the list.
I simply Googled for "memoization Ocaml" and found that code:
http://www.emeraldtiger.net/modules.php?op= modload &name=News&file=article&sid=9
The author pointed out how "sweet" polymorphism is... one block of code that can be used to memoize any function. Sweet indeed, and it certainly sped up my OCaml code a lot (without memoization, it was so slow as to be intractable for anything larger than about 4x4).
So... maybe you can re-write higher-order memoization code using more efficient data structures? I would love to see that code, and I'm sure the OCaml community would benefit from having that in their toolbox.
I agree that the memoization code is probably the problem in the OCaml version. However, this code came directly from the OCaml community and was the *only* example of memoization in OCaml that I could find.
For Haskell, I used an infinite list of results that was filled in lazily as the results were needed. This also sped up the algorithm dramatically. However, I cannot get a Haskell compiler to compile itself on my platform, so I was testing all code in the Hugs interpreter, which made it too slow to be practical. Isomorphic compiled OCaml code was hundreds of times fast